Respen Begins Accounting For Their Gear
Lieutenant Benquist says, "If you don't mind, gentlemen, I'd like you all to stick around for the trial. This is not a request, it is a command, by the legal authority invested in me as the Mayor's Judiciate. It appears that we have a situation on our hands which will involve some degree of investigation, thus, you may be delayed here for some days. But don't think me unkind; I shall allow you and your fellows the right of spoils for this battle, except for the city's property, which will be re-claimed. If any of the items in their possession turns out to be magical, a full report must be made as to the properties of those items, by a court-appointed Wizard. We won't confiscate minor magical items, but we will want to retain any items that might prove useful as evidence as to the plans and allegiances of these traitors. Once the trial is over, the retained items will be returned to you, unless the Mayor gives reason for doing otherwise."
Father Xavier replies, "I shall be happy to remain in town as long as is required, my good lieutenant. And Father Clarence and I have no need of the baubles from this fray, so that matter can be handled by Mr. Moresby and his fellows. As to other matters, I have a wand here in my belt which should alleviate the wounds suffered in this fray."
GM: | Father Xavier heals everyone to full hit pts., including Lieutenant Benquist, Kasnik's mount, Beringer, and the two captured traitors. | |
GM: |
To speed things along, I am going to assume that either Respen, Vale, or Sylvar casts Detect Magic on the collected items.
398 gp. total, from the Captain and the 4 traitorous guards. [Party can split this.]
The Wizard had several jewels in his purse: [Party can split this, also.]
2 Black Opals
1 Blue Sapphire
1 Black Pearl
4 pieces of Amber
=====================================================
3 Suits of Banded Mail Armor [Faint Abjuration] - Reclaimed by Dyvers
3 Gauntlets [Moderate Transmutation] - Reclaimed by Dyvers
3 Chain Necklaces w/ Metal Whistles - Reclaimed by Dyvers
3 MW Greatswords - Reclaimed by Dyvers
3 MW Bolas - Reclaimed by Dyvers
3 Blue Silk Capes [Faint Abjuration] - Reclaimed by Dyvers
3 Steel Epaulets - Reclaimed by Dyvers
=====================================================
Loot that is fair game:
Full Plate Armor [Faint Abjuration]
Mithril Heavy Shield [Moderate Abjuration]
Flail [Moderate Evocation]
3 Masterwork Throwing Axes
Belt [Moderate Transmutation]
Black Silk Cloak [Faint Abjuration]
Gauntlet [Moderate Transmutation]
Ring [Strong Transmutation]
Ring [Strong Abjuration]
3 Milky White Potions [Faint Transmutation]
2 Blue Potions [Faint Evocation]
3 Dirty Brown Potions [Faint Transmutation]
Bracers [Faint Abjuration]
Ring [Faint Abjuration]
Ring [Faint Transmutation]
Masterwork Quarterstaff
Masterwork Dagger
Ring [Moderate Abjuration]
Amulet [Moderate Abjuration]
| |
Lieutenant Benquist closes by saying, "Since a report is required by a Dyvers Wizard, and we know that there is at least some magic involved, I shall summon one for you, post-haste; he shall be here within the hour, you have my word. He will identify all of the items for you, free of charge. Of course, that process might take some time. Also, he can identify items you already carry for you as well. Consider it a 'Thank You' from the City of Dyvers for your service. And by the way, Mr. Moresby, thank you for delivering the message from Sir Denby. Your service is sincerely appreciated."
As he is saying this, the ten guardsmen from the barracks, who took this long to hastily don their armor, come running out to see what was the matter; only to find that things are already well-in-hand. Lt. Benquist orders nine of them to help with the cleanup, and the remaining guardsman to fetch the Wizard. The men begin their assigned tasks immediately, without delay.
Everyone: What do you do?
Respen removes the assorted sacks from the paddy wagon, as well as the contents of the chest on top. He hands over Beringer's belongings with the formal letters of transfer and explanation from Sheriff Denby regarding Beringer to Dewydd for formal transfer. He gathers the party's contents among the bag, intent on securing them, and separates the bag of magic items gathered from their Dyvers encounter.
[sblock="Dyvers Inventory-Magic Items"]
- Rumpled Hat, was a comb? (magic) - .25 lb.
- Respen wants
- Cloak (magic) - 03 lbs.
- Sylvar wants
- Ornate Belt (magic) - .05 lb.
- 1 vial of clear liquid with a blue tint (magic) -.10 lb.
- Ornate Ring (magic) - 00 lb.
- CURSED POLYMORPH RING IN A BOX - 00 lb.
- 1 set of Ruined studded leather armor (formerly magic/masterwork) - 17 lbs. (400 gp. to fix+wizard re-enchant)
- Dewydd wants
[/sblock]
He takes his parchment and begins inventory of the newly acquired loot with notes about what the detect magic spells describe. He also takes notes on the encounter, including detailed descriptions of the men, their manner, and their tactics. ~
The memory of a wizard is keen indeed. Helps to write it down.~
Respen: "
Lt. Benquist, might I trouble you to ask the city Mage if I could have a word with him privately when he arrives? As well, we have several items we acquired en route to Dyvers that we could use similarly identified. We believe that they are connected to Beringer and these cretins. It would be useful to know if there any additional surprises. Additionally, we have gear here that we'd like to store briefly until we can dispense with it or retire to our own devices or perhaps to Moresby Manor. "
[sblock="Remaining Dyvers Inventory"]
Party & Transportation: (does not count Fr. Xavier, Clarence, Eldonius)
Dewydd - warhorse, 2 extra saddlebags
Kasnik - warhorse
Lathir - light riding horse & 2nd light riding horse (Sugarfoot), 2 extra saddle bags
Sylvar - light riding horse, 1 extra saddlebag
Vale - light riding horse, 1 extra saddlebag
Respen - light riding horse, 1 extra saddlebag w/ 3 weeks iron rations
Vega - light riding horse
Gus the St. Cuthbert
Angus the Bear
(
Horse Carrying Capacity: Light load <=150 lbs; Medium load, 151–300 pounds; Heavy load, 301–450 pounds. Drag load 2,250 pounds. )
Items Carried, Status, & Location:
All current coinage (blended total):
IN VALE's BACKPACK, in which it magically fits perfectly with little to no encumbrance.
847 gp. (16.94 lbs.)
322 sp. (6.44 lbs.)
1527 pp. (30.54 lbs.)
Group Stash:
- 48 manticore spikes - 24 lbs. - Lathir wants share or all
- Composite Longbow - 03 lbs. - Sylvar wants
- Quiver/ 20 arrows - 03 lbs. - Sylvar wants
- Venison - 300 lbs. (paid butcher 60 lbs.)
- 2 Chainmail Shirts (on whomever can carry it) - 50 lbs.
- 50 ft. silk rope - 05 lbs.
- Greatsword - 08 lbs.
- 2 waterskins - 08 lbs.
- 1 Short sword - 02 lbs.
- 1 Dagger - 01 lb.
- 3 vials of dark liquid - Carrion Crawler brain juice; hunters use to paralyze prey -.3 lbs. (140 gp. ea. vial.x3=420gp.) - Respen wants
Respen decides to divvy the remaining venison among the party, forcing an additional 33.33 lbs. of encumbrance for everyone. He and Vale decide to split 20 lbs. between them, give Gus 6 lbs. or so of venison that he promptly makes a meal of, and give the remaining 40 lbs. to the innkeeper as a gratuity and goodwill for future stays.
[/sblock]