Gross Fell: The dragon's lair

"Yep, I think we can safely check out the doors. The snakes will be no trouble, I might even be able to guide them out into the wild. You have heard the tales of the Orc and Pie Piper, the famous bard who led the wiley orcs out of the elven forest while managing to steal all of their pies, by simply playing his flute. I think I might be able to do the same thing with the snakes."
 

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KnowTheToe said:
"Yep, I think we can safely check out the doors. The snakes will be no trouble, I might even be able to guide them out into the wild. You have heard the tales of the Orc and Pie Piper, the famous bard who led the wiley orcs out of the elven forest while managing to steal all of their pies, by simply playing his flute. I think I might be able to do the same thing with the snakes."

Lorenz nods at the dwarf's words, a brief grin flashing across his dusky features.

"Yeah, let's save the fightin for the beasties who don't like the flute. I learned a long time ago not to go around pickin small fights when you know you're gonna need all your strength for the big fight just around the corner. I get the feelin we're gonna have a lot more to worry about than a coupla snakes before we're through."
 


Ooc: Lorenz, I assume you wanted to go to the doors and use your search skill. Please say in future moves what skill you want to use, since it can be hard to figure out exactly what a player wants to be doing when they aren't specific :). Also when doing this kind of thing let me know if you want to touch the object that you are searching or just do a visual scan. Also whenever possible, let me know the exact square you'd like to be in.

Lorenz cautiously moves towards the forbidding pair of ironbound doors. He kneels and looks at them.

Search skill: Roll 17 + 8 = 25

After a careful inspection, you find that the doors appear to be normal wooden ironbound doors. You don't seem to find any traps. The doors themselves are slightly ajar.

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Turning back to Taklinn and the others, Lorenz motions for everybody to come to the doors.

"These doors look clean, fellas. I can't find any sign of any booby traps or anythin. I'm gonna head on in and see what's in there."

Hoping his companions will follow, the rogue grips his short sword and holds the spelled rock high in front of him as he walks through the doors and into the area beyond.

OOC: Lorenz will move about 20' into the area past the doors, if possible.
 



With "Brendor's Tooth" (keen dwarven waraxe) in left hand and the "shield of Brendor" in his right (Brendor was his father), Taklinn stays second in the queque. "Watch your back, I dun't trust 'em snakes atall," he whispers to the two behind them. (he will actively spot/listen for sounds both ahead and behind him).

GE
 

Lorenz:You push open the huge wooden doors just enough to accommodate you. You cautiously step into the doors, holding your light above you. The room ahead seems completely dark. You prepare to step further into the room, when suddenly, you hear Taklinn behind you gasp, a sharp intake of breath!

With uncanny speed, you throw yourself to the ground, flinging your arms over your head. You hear a deafening roar, and a wave of blue lightining washes past you, sizzling the air mere centimeters above you with the sharp smell of ozone.

Taklinn: You stay behind the human as he pushes the door open. You see a dark As he steps in, you see a room outlined in your darkvision. In the northeast corner of the room appears to be a
lump of stone. When the lump moves, what you see with your dwarven vision makes you gasp!

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You open your mouth to shout a warning, but the beast roars, and lightning streams from its mouth into you. You attempt to raise your shield in defense, but it is too late. You feel you flesh burn as the electricity jolts into you.

Davik: You hear Taklinn gasp, and a stream of lightning flies into him. It continues past him and into you. You too try to duck, but the stream hits you in full force.

Thoart: You peer into the dark room, and like Taklinn, are unable to see the dark shape until it moves and raises its head! The steam of lightning flies straight at you, but seems to dissipate and lose its energy right in front of your face!

Taklinn spot Roll: 13. + 5 = 18, fail
Thoart spot Roll: 5. + 4 = 9, fail

Suprise round:
Dragon: Breath weapon 30 dmg.

Reflex Saving throws:
Lorenz Roll: 19. + 10 = 29, success. No damage
Taklinn Roll: 10. + 4 = 14, fail. 30 damage
Davik Roll: 14. + 2 = 16, fail. 30 damage

round 1 of combat roll intiative:
Taklinn: 19 + 7 = 26
Lorenz: 16 + 8 = 24
Davik: 5 + 0 = 5
Thoart: 4 + 0 = 4

Actions?


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