DDAL Guide: Customizing Starting Gear in AL

Greybeard_Ray

First Post
I do beg your pardon, Kalani, but I have one quibble;

you list the Fighter(GuildMASTER) for maximum gold. Shouldn't that be Guild ARTISAN, for clarity?
 

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Greybeard_Ray

First Post
Okay, I spotted one more, that you repeat in 2 posts:

Per the PH, pg. 91, the Ranger also STARTS with a quiver (not just the Rogue).

>edit: I know, it's ONLY 1 gp., but this thread is about 'nickel&dime-ing' your starting gear.
 

Zentor

First Post
Howdy there! I was wondering where the source for allowing the selling of starter gear was. Haven't been able to find it anywhere. Thanks!
 

kalani

First Post
The ALPG allows players to sell gear for half its listed value. PCs can purchase/sell gear before the start of an adventure, or between chapters/episodes of a hardcover adventure. The admins have clarified that this rule allows PCs to sell gear even before the start of their first adventure. I am one of the former regional coordinators and spent considerable time answering questions like this every day on FB, but you don't need to take my word for it. Feel free to contact the admins on the official D&D AL facebook groups if you would like them to answer your question in person.
 

Zentor

First Post
I believe you. Since I just started with the AL, I only had the 5.1 version of the players guide. 5.1 decided to delete the section that contained this rule. Going back and reading all the other versions I was able to see it. I am wondering though if removing the rule was intentional to get rid of it. Like the change from 1.0 to 2.0 that removed using starting gold and only allowed the starting equipment.
 


Dainsleif

Villager
Kalani, thanks for this resource. I use it all the time.

I wanted to point out that you've missed something for bard.
"(a) a lute or (b) any other musical instrument"
It's worth noting that one can sell their lute for 17.5 and buy a flute or shawm for 2 gp.

I hope it's alright to necro here in the hopes of catching things like this and improving this continuously useful post.
 


aazard

Villager
Not sure why my post keeps getting deleted. (too necro even for a 5e topic lol)
Detective background, Rats of Waterdeep Appendix A as source (not considered your +1 & AL legal)
Will net about 63gp, 23gp more than Guild Artisan

Please add to list
 
Last edited:

aazard

Villager
Small secondary note on "equipment packs":

The packs may have their full contents sold, as "individual" items. This can net you additionally:
  • A NET LOSS of 17gp, sell as a "pack" (priest's pack)
  • nothing extra (explorer's pack)
  • 0.01gp extra (scholar's pack)
  • 0.1gp extra (diplomat's pack)
  • 0.15gp extra (dungeoneer's pack)
  • 0.37gp extra (entertainer's pack)
  • 0.7gp extra (burglar's pack)
Up to 7 silver extra isnt a lot, but might as well have access to using it
 

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