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Guild Wars

LrdApoc said:
You actually have a tight storyline and it reflects your actions as you progress.

In the story? Isn't the story totally fixed with the missions and all. How can it reflect your actions?

Or am I misunderstanding you there... :)

Bye
Thanee
 

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I'm certainly not complaining about it not really being an MMO. As far as I'm concerned, it's a single-player game with the occasional big chatroom (town) and wonky player matching service. There's obviously a massive PvP side, but I haven't touched that at all and don't really plan to (at least, not yet).

Anyway, I'm now in Kaineng City and it's one of the most visually impressive settings I've seen. I'm actually stopping at times just to take in the scenery.

Just did the Vizunah Square mission last night, which was a hoot. 16 level 20 characters against endless waves of An Fah and afflicted makes for absolute mayhem. I wish you didn't have to pair up with random people for the mission, though: I failed the first time when my partner failed to protect Mhenlo.

There seems to be a lot more sidequests in Factions compared to Prophecies, and less aimless exploring and uncovering of the map. Pretty cool.
 

Thanee said:
In the story? Isn't the story totally fixed with the missions and all. How can it reflect your actions?

Or am I misunderstanding you there... :)

Bye
Thanee

Well the reactions by NPCs and the cutscenes reflect the choices you make. It is linear in many ways but I felt a better sense of immersion in the story of GW than I have in many other MMO's - especially those following the WoW/EQ model.
 

Wahoo! Finally beat Prophecies today, so now I'll probably go ahead and buy Eye of the North (wanted to finish one of the three campaigns first).
 

Guild Wars rocks! Among other things, I love its immersion, its aforementioned tight storyline and how it runs great even on my older computer. :D

I completed the Prophecies campaign with my Tyrian character a little while ago and am now trying to finish the Titan Quests (the epilogue of the Prophecies campaign). The only problem is that it seems harder to find people to team up with for the Titan Quests then it is to actually complete the Quests.

After that, I plan to complete the Factions campaign with my Canthan character, then complete the Nightfall campaign with my Elonian character. After all that, I'll start Eye of the North with my Tyrian character since he's the only one of my characters that had met Gwen as a little girl in Pre-Searing Ascalon and for whom the reunion with her will be the most poignant. :)


-G
 

[gloat]Just did the last two Factions missions in another 5-hour burst. [/gloat]
Goddamn, Raisu Palace is a royal pain in the behind; an imperial pain, even. You get three-quarters of the way through and then Mhenlo dies and you have to do it all again. Or half the party is dead, the res signets are used up, and neither Mhenlo nor Togo will cast resurrect. I tried using Talon and Danika at first (what the wiki recommends), but that left me just too short on nuking ability against the endless hordes of afflicted. Replacing Talon with Cynn gave me enough firepower and healing to slog through with ~2 minutes to spare.

Shiro by contrast was much more straightforward, even if it still took me 4 tries to finally gank him. Plus if you die, it's just a short run after the restart to get back to him. I ended up killing him in 2 mins 18 secs for the Master's reward. Changing all the heroes to necro secondary and using Spiteful Spirit, Spoil Victor and Insidious Parasite to turn Shiro's suped-up attacks against him worked quite well, once I got the timing down. Again, props to the wiki for that hint.

I love the Divine Path area that you get at the end, where everyone is singing your praises. Nice touch. And I noticed that Jeff Grubb is mentioned in the credits as a designer!

This was, as before, with an all-hero/hench party. Maybe I should give the missions a go with another human player, to see how it changes things. I suspect they'll get harder, at least with PUGs; the last 3 missions really seem to need a lot of coordination to succeed, which IME is where PUGs fall down. Maybe I'll just move on to Nightfall....
 

Thanee said:
In the story? Isn't the story totally fixed with the missions and all. How can it reflect your actions?

Or am I misunderstanding you there... :)

Bye
Thanee

The towns are pretty much fixed, but the instances can update to reflect your progress through the missions. Eg in Tahnnakai Temple, the dialogue you get from the spirits depends on how far you've got: at the end, they all congratulate you for killing the BBEG. You also get to meet
Togo, who's taken up residence after being killed saving the Emperor from Shiro.
 

I am a GW addict - I admit it. I like earning titles, and play at least 1 hr per day.

I started with factions, then nightfall and finally Prophecies, GW:en I am saving for another time.

I love the second to last mission (area) in factions - my most played character Renee Xa (ritualist/x) has spent a lot of time chest farming there. If you start at the end (throne room) you can get a single powerful skill, which if used judciously does wonders. There are 3-4 high end chests and the loot usually balances out the cost of the keys. Renee Xa has the 2nd level of the treasure hunter title and is closing in on the 2nd level of Rare item Identification Title

Im not as big a fan of Prophiecies, since I did not start there. In comparison to the other games the storyline is fine, but advancement is soooo much slower. As soon as my Prof character got to Lions Arch he was off to other lands to pick up good armor and heroes. I finally finished it with my Ele, mostly because he had to go so far to get good skills.

My Characters (finished)
Xaffax Pender - Earth Elementalist/Assasin (factions, prophecies, nightfall, Eye of the North)
Renee Xa - Ritualist (factions, nightfall)
Rage Pender Xa - Dervish (nightfall)
Bosmo Guadatski - 55 Monk/Ele (Prophecies,factions)
Rain Ashencloud - Ranger/necro (factions, nightfall)
Entil Xa - Assasin/Paragon (factions, Eye of the North)

What I really like about the game are the counter-intuitive builds -
Like the monk with only 55 hp. Using the protective spirit spell you will only take 10% of you HP from any one attack. Then you cast healing spells that gives you +8-11 regeneration. As long as your careful about not having your enchantments countered/shattered your practically unkillable. Of course you need a partner who can actually hurt things, otherwise the fights get very long.
The hardest part of the build is getting enough equipment to penalize your hp from ~480 to 55. The best weapons for the build (an axe and a Necro offhand) are actually unuseable according to the prerequsites. :)
 
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Met up with Evilhalfling on the weekend, and had an enjoyable run through Raisu Palace. Most of the shiro'ken weren't too hard for 8 level 20 chars, but the elementalists were a pain.

Afterwards, I got it into my head to try to clear the map solo. And it worked out pretty well, too. The recipe was: mantra of earth to prevent the sliver armor cutting you to pieces, storm of swords from Kuunavang, and plenty of interrupts to keep the eles from getting their spells off. I switched one of the heroes to necro secondary for mark of pain and spiteful spirit, and had a grand total of 4 monks and a ritualist to keep the party alive. (The latter was more to handle the mobs with 2 or more eles, since the NPC AI isn't smart enough to engage both at the same time.)

It's kinda cool to go full bore against an ele packed in with a mob and boss, and finding out that you killed the mob and the boss without noticing. :D
 

BTW, has anyone been getting a graphics glitch where the weapon skin they're using changes in the middle of a fight? I've got a katana in Factions, but often during a fight it changes into some huge, giant-sized scimitar-like thing. Looks nothing like a katana, or indeed any other sword I've seen in the game. After the fight is over, it changes back.

It doesn't seem to affect gameplay at all, but it does look weird. I'll see if I can get a screenshot.
 

Into the Woods

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