szilard
First Post
So... I'm going to begin playing in an Eberron campaign. Play begins at first level, and will probably run up to about 12th. Firearms are more common and are as per the DMG with the following exceptions: Martial weapons, Crit 20/x4, and crossbow feats have firearm equivalents (rapid reload makes reloading a firearm a swift action).
I'd like to play a gunslinging artificer. The idea is appealing, and some of the tricks I'd be able to pull off (giving guns the bane enhancement on the fly, spell-storing guns that shoot Scorching Rays, building guns that hold wands in them, etc.) are pretty cool.
The problem? Guns are martial weapons (in this campaign). Artificers aren't proficient with them.
Should I start out with a single level of Ranger in order to get proficiency? It wouldn't hurt my character concept, really, but would it hurt my artificer advancement too much? I could spend a feat for proficiency, but feats are precious...
I've never played an artificer before (or seen one in play for that matter), so tips are welcome as well.
-Stuart
I'd like to play a gunslinging artificer. The idea is appealing, and some of the tricks I'd be able to pull off (giving guns the bane enhancement on the fly, spell-storing guns that shoot Scorching Rays, building guns that hold wands in them, etc.) are pretty cool.
The problem? Guns are martial weapons (in this campaign). Artificers aren't proficient with them.
Should I start out with a single level of Ranger in order to get proficiency? It wouldn't hurt my character concept, really, but would it hurt my artificer advancement too much? I could spend a feat for proficiency, but feats are precious...
I've never played an artificer before (or seen one in play for that matter), so tips are welcome as well.
-Stuart