Jürgen Hubert
First Post
Well, SJG sold enough books to have begun selling a second print run. And I don't think all of these can be attributed to replacements (my copy is still holding up fine, for example). So I guess it's not doing that badly...
But combat in D&D has always been fundamentally built on those two very concepts; that...Conaill said:It *does* bother me in DnD that, even with 6-second rounds, people still say "that one attack really represents a set of feints and half-jabs spread over a 6 second period, with perhaps only one jab in there with an actual chance of connecting". That's right up there with "hitpoints in DnD are not really hits".
Technical correction: It was a 60 second round in AD&D 1e and 2e, 10 times longer than the current round.Azlan said:1.) During a 6-second (or 10-second, in 2nd Edition) round
Really? I thought they had reduced it to 10 seconds in 2nd Edition.wingsandsword said:Technical correction: It was a 60 second round in AD&D 1e and 2e, 10 times longer than the current round.
Even so, 6 seconds is a long enough time span. Practically anyone can swing a longsword and hit a stationary target several times within a 6-second time span. But if the target is moving, parrying, blocking, and fighting back, then that's a different matter!wingsandsword said:...when it's only 6 seconds, it's much easier for players to see only getting one or two attacks in that time amidst dodging, parrying, moving and such, thus less people assuming that attacks were more literal and less abstract.
There was an optional rule in Players Option: Combat & Tactics (which included an entire optional expanded combat system designed to use minis) that reduced rounds to "10 to 15 seconds", but the core rules always said 60 seconds.Azlan said:Really? I thought they had reduced it to 10 seconds in 2nd Edition.
How big was the first print run?Jürgen Hubert said:Well, SJG sold enough books to have begun selling a second print run. And I don't think all of these can be attributed to replacements (my copy is still holding up fine, for example). So I guess it's not doing that badly...
The_Universe said:How big was the first print run?
Dannyalcatraz said:Amazon has the 2 books bundled for just under $50, Bookamillion has each book at just under $25.
Draw your own conclusions...
Exactly. And that's why I like GURPS better...Azlan said:But combat in D&D has always been fundamentally built on those two very concepts[...]Conaill said:It *does* bother me in DnD that, even with 6-second rounds, people still say "that one attack really represents a set of feints and half-jabs spread over a 6 second period, with perhaps only one jab in there with an actual chance of connecting". That's right up there with "hitpoints in DnD are not really hits".
Out of curiosity, why do you consider the GURPS way better?Conaill said:Exactly. And that's why I like GURPS better...