CapnZapp
Legend
This thread is for you who believe the -5/+10 part of Great Weapon Mastery and Sharpshooter feats is too good.
If you feel the feats are fine, or don't use feats at all, please feel free to not post in the thread. Thank you.
I know most of you advocate replacing the -5/+10 bit with a simple +1 to Strength (or Dexterity).
But what about this:
(and similar for Sharpshooter)
This way, GWM does give out something unique, retaining its desirability. BUT, it takes a while to reap that potential (since most characters wouldn't be able to reach Strength 22 before level eight or so) and, of course, the benefit would be part bragging rights and only part mechanical. An effective +1 to attacks and damage sure is less disruptive to play than a whopping +5 or more to damage.
Thoughts? Ideas?
If you feel the feats are fine, or don't use feats at all, please feel free to not post in the thread. Thank you.
I know most of you advocate replacing the -5/+10 bit with a simple +1 to Strength (or Dexterity).
But what about this:
GREAT WEAPON MASTER
You’ve learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes.
You gain the following benefit: On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action.
In addition, your maximum but not current Strength is increased by 2 (normally to 22).
You’ve learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes.
You gain the following benefit: On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action.
In addition, your maximum but not current Strength is increased by 2 (normally to 22).
(and similar for Sharpshooter)
This way, GWM does give out something unique, retaining its desirability. BUT, it takes a while to reap that potential (since most characters wouldn't be able to reach Strength 22 before level eight or so) and, of course, the benefit would be part bragging rights and only part mechanical. An effective +1 to attacks and damage sure is less disruptive to play than a whopping +5 or more to damage.
Thoughts? Ideas?