CubicsRube
Hero
I'm thinking about a variant where PCs have half their normal HP, but after a nominal time at the end of the fight (say 1 minute) the PCs are back at their max HP.
The intent is to have each fight that can be risky/potentially deadly rather than an attrition model which I think is difficult in 5e (less so in older editions).
What impacts do you think this would have?
My first thoughts are:
The intent is to have each fight that can be risky/potentially deadly rather than an attrition model which I think is difficult in 5e (less so in older editions).
What impacts do you think this would have?
My first thoughts are:
- Healing magic becomes much less useful. I don't mind this as it allows most clerics and druids to use their magic elsewhere instead of playing healbots.
- Bard's Song of Rest becomes useless. Is this a big feature of Bards? I don't know.
- Hit Dice become unneeded. I don't like the hit dice system anyway so happy to say adios to it.
- Early levels become even more swingy.
- TPK risk is higher.
- Hopefully less 5 minute workday seeking.