The problem for me with 2E was not the continual splat book explosion, I had shied away from the game probably a little bit before that. My big problem was the implied narrative of D&D had broke down.
FR being the default setting made it pretty clear from a world building standpoint that unless you were a human Archmage with unlimited level advancement potential you were hosed.
The system had built into it restraints on Dwarves, Elves, and Dragons. It made sense logically, but was not fun in any way, that Dwarves were dying, Elves were retreating, and Dragons had to get a lot of rules bending to be even partially effective, (read the original Wyrms of the North articles in Dragon Mag).
3.5 as a system is so much more robust, logically, and imminently adaptable, I do not feel a growing disgust with the limitations of the system.
FR being the default setting made it pretty clear from a world building standpoint that unless you were a human Archmage with unlimited level advancement potential you were hosed.
The system had built into it restraints on Dwarves, Elves, and Dragons. It made sense logically, but was not fun in any way, that Dwarves were dying, Elves were retreating, and Dragons had to get a lot of rules bending to be even partially effective, (read the original Wyrms of the North articles in Dragon Mag).
3.5 as a system is so much more robust, logically, and imminently adaptable, I do not feel a growing disgust with the limitations of the system.