Voadam
Legend
Treebore said:This applies only to those of us who used to play 2E.
Many of us either quit 2E because of all the extra rules books, or kept playing and ignored the extra books, or kept playing and used the extra books to some extent.
So I am curious. How do you feel about all these extra rules books in 3E compared to how you felt about the similiar books in 2E?
I played 2e had a bunch of extra rules books and used a bunch of them (lots of spells from Tome of Magic, Forgotten Realms Adventures Hardcover, and Complete Wizard's Handbook; fighting styles, kits, and new weapons from Complete Fighter's Handbook; specialty priests from a variety of sources; etc.) I had more stuff than I used.
Pretty much the same in 3e.
I've got a 3.5 character (who started in 2e with a kit and various odd source spells) with spells from Tome and Blood, Quintessential Wizard, Spells and Magic, Oriental Adventures, Forgotten Realms Campaign Setting, Into the Blue, Complete Mage, and Player's Handbook II.
Course this happened with 1e too. I had a character with martial arts and spells from Oriental Adventures, proficiencies from Dungeoneers Survival Guide, and spells and magic items from Unearthed Arcana.