Well, I made it while trying to get my players to see the difference between D&D and d20 Modern. We had two very different sessions.
Session One: Trial by Whoopass -- I had everyone make a 10th level character, allowed them any equipment they wanted (but nothing mastercrafted), put them in an arena, and had them try to kill each other. When somebody's melee monster got killed in the first round after a Massive Damage hit from an assault rifle, they started to get the message. When my Strong/Fast Chainsaw Specialist (Having Spring Attack but choosing to provoke an AoO because I have Agile Riposte... ah, the beauty) killed three people in one round... man, that was nice. People realized that they could die a lot more easily, and that taking a lot of damage is NOT a good idea in this game. No clerics, no healing except time and surgery...
Session Two (and this one is the module): The Unliving Will -- In this game, I wanted to show people how flexible PCs could be. I made characters and let them pick based only on the description. When they saw what I'd done with the person, many of them were surprised. I was going for odd combinations, like Charismatic/Fast or, as my favorite, Smart2/Fast1/Dedicated1/Charismatic2 -- a plucky journalistic spitfire who uses her brains, her wiles, and her charm to get the full story. Almost everyone ended up with a lot of skill points in a lot of areas.
I also gave them all different allegiances -- some to their family, some to each other, some to... more interesting... stuff.
Then I stuck them on an island (in the late 1920's) with a rich patriarch who brought them all there to announce that he was going to make an alteration to the will. Each PC was connected to this patriarch in a different way:
- The Adventurer Son, returned from hunting in Africa
- The Gangster Son, who uses his father's connections to get away with petty schemes
- The Gangster's Girlfriend, an undercover reporter using her boyfriend to get to the story about the rich patriarch
- The Mistress of the rich patriarch, who wants to make sure that she's in that will, whatever happens
- The Son of the Mistress, who believes himself to also be the son of the rich patriarch, but who is currently unacknowledged and definitely unliked by the two legitimate sons
- The Family Priest, who also serves as the rich patriarch's legal counselor
The adventure begins when the rich patriarch is found murdered in the middle of the night by what looks like an occult knife.
Session One: Trial by Whoopass -- I had everyone make a 10th level character, allowed them any equipment they wanted (but nothing mastercrafted), put them in an arena, and had them try to kill each other. When somebody's melee monster got killed in the first round after a Massive Damage hit from an assault rifle, they started to get the message. When my Strong/Fast Chainsaw Specialist (Having Spring Attack but choosing to provoke an AoO because I have Agile Riposte... ah, the beauty) killed three people in one round... man, that was nice. People realized that they could die a lot more easily, and that taking a lot of damage is NOT a good idea in this game. No clerics, no healing except time and surgery...
Session Two (and this one is the module): The Unliving Will -- In this game, I wanted to show people how flexible PCs could be. I made characters and let them pick based only on the description. When they saw what I'd done with the person, many of them were surprised. I was going for odd combinations, like Charismatic/Fast or, as my favorite, Smart2/Fast1/Dedicated1/Charismatic2 -- a plucky journalistic spitfire who uses her brains, her wiles, and her charm to get the full story. Almost everyone ended up with a lot of skill points in a lot of areas.
I also gave them all different allegiances -- some to their family, some to each other, some to... more interesting... stuff.
Then I stuck them on an island (in the late 1920's) with a rich patriarch who brought them all there to announce that he was going to make an alteration to the will. Each PC was connected to this patriarch in a different way:
- The Adventurer Son, returned from hunting in Africa
- The Gangster Son, who uses his father's connections to get away with petty schemes
- The Gangster's Girlfriend, an undercover reporter using her boyfriend to get to the story about the rich patriarch
- The Mistress of the rich patriarch, who wants to make sure that she's in that will, whatever happens
- The Son of the Mistress, who believes himself to also be the son of the rich patriarch, but who is currently unacknowledged and definitely unliked by the two legitimate sons
- The Family Priest, who also serves as the rich patriarch's legal counselor
The adventure begins when the rich patriarch is found murdered in the middle of the night by what looks like an occult knife.
