Pagan priest
First Post
D20M's biggest strength and greatest weakness is that it is more of a toolbox for creating the game you want, rather than flat out handing you a standard game right out of the gate. You need to read all the little bits, the campaign models, magic, psionics, monsters... all of it and then start figuring which fit into what you intend to run. Kind of like saying that the way to sculpt a masterpiece statue is to take a block of marble and carve away every thing that doesn't belong.
Spycraft is limited, it is focused on spy games. I haven't read it that closely, but I believe it is very good at being a spy game. The farther you want to get from a spy game, the harder it would be to use Spycraft.
As far as characters taking one or two levels from a dozen classes... ehh, it's one way to do things. So far all the characters I have run have been far more focused than that. Whether wild west gunslinger, cyberpunk ninja spy, or early cold war era CIA wizard, all of my characters have taken the most direct route into thier chosen advanced class.
Spycraft is limited, it is focused on spy games. I haven't read it that closely, but I believe it is very good at being a spy game. The farther you want to get from a spy game, the harder it would be to use Spycraft.
As far as characters taking one or two levels from a dozen classes... ehh, it's one way to do things. So far all the characters I have run have been far more focused than that. Whether wild west gunslinger, cyberpunk ninja spy, or early cold war era CIA wizard, all of my characters have taken the most direct route into thier chosen advanced class.