I have a lot of issues with the design of Modern myself, but...
Start characters off at level 4+ if you want to start off with the 'real' classes already in play. But you don't need levels in the Soldier class to be a soldier, or whatever. The class name is ultimately just a label, it's how you play the character that matters.
My big beef with Modern is that the supposedly generic base classes aren't generic enough. Someone here has done some nice work on a class-less version of Modern which addresses that concern, however.
In there.Razuur said:They wanted to see classes like Soldier,
Infiltrator.Cat burglar,
Admittedly, there's no hacker class. But then, hacking is so simple to do by the core rules, I'm at a loss what benefits such a class would give. A straight Smart Hero with Savant (Computer Use) fills the role well enough.Hacker,
Investigator.
Start characters off at level 4+ if you want to start off with the 'real' classes already in play. But you don't need levels in the Soldier class to be a soldier, or whatever. The class name is ultimately just a label, it's how you play the character that matters.
I appreciate the theory behind the wealth system, but the implementation causes more problems than it solves.And no one was quite sure about the wealth system. The voters are still out.
Allegiances are a nice alternative to alignment. The background skills are also a nice addition, and something I'll be using if I ever run a D&D game again.We loved the allegiance system though, and even converted it to use in fantasy.
My big beef with Modern is that the supposedly generic base classes aren't generic enough. Someone here has done some nice work on a class-less version of Modern which addresses that concern, however.