HeapThaumaturgist
First Post
Ha!
I've tried to chime in on this post recently three times. Each time I typed up a response and hit send, my wireless card crapped out.
Something about D-Link 802.11g wireless cards and XP Home ... the drivers will bogart your system. Just a tip for everybody. I went through and killed winsock, took out TCP/IP, reinstalled ... 15 minutes later, TCP/IP was corrupt again and bumping me offline. Moved to a Linksys card. No problems.
Anyway.
I found some initial resistance to the "flavorless CLASSES!" from players as well. But I love them and so do the people I've played with.
I find that if you look beyond "classes are archetypes, classless is KING!" then you really can build just about anything with the stock classes. And what you can't build is probably overpowered.
I've played classless and most classless systems are ripe for abuse. I didn't really like running or playing them. "options" so often means: "Crap I can get more power with."
To overcome resistance I've ran one-shots and odd games with pregenned characters. Why? Because I can show people that D20M characters are interesting, useful, and fun to play. If a character is just a Fast Character with X in this and that and Y feats ... bleh. Yea. Doesn't sound fun. But once they're made, the players have found them fun and get into it.
Same with the Wealth system. I see alot of resistance online and have encountered initial resistance ... after a few games and seeing the simplicity and abstract nature of the Wealth system in action, people love it. -I- love it. People so often see their characters as "X gp Worth Of Cool Loot" or "X Credits" or "X Dollars". Wealth really distances people from that. Abstract concepts "adjust" the "roll" for getting items. You can do an "on hand" roll to see if you have that roll of duct tape in the car without keeping a neurotic list of "Crap Every PC Should Have On Hand". Finding a gun is a gun, if the gun needs to be ditched there's no: "Duuuuude, that's like 300 dollars. Try and hide it." It's just "wealth", it'll come, it'll go. They start with little wealth, get wealth, lose wealth, adjust eachother's wealth, get an adjustment from an ally, from their employer.
"I steal that guy's wallet, how does it affect my wealth." Well you steal that guy's wallet, how does it affect your "Dollar Score"? Do you take the 20 bucks, what about the credit cards? Does the DM decide you can get 2000 dollars from the credit card? Is it just suddenly cash? What about: "You pocket the cash and try the credit card." and the DM gives you a +2 on the next wealth roll ... and the next ... and then the card is considered stolen.
I find Wealth, as a DM, to be unbelievably flexible. Stuff like stealing wallets just doesn't have to come up unless its part of the character "idea" and then it can be fit in easy with some time-limited wealth adjustments. I don't find characters rifling through people's pockets for spare change like it's "Gold Pieces" to buy "another box of exploding ammunition!". And stuff isn't always the "same price" or "same availability", characters aren't limited to Dollars On Hand. Maybe they scrape together ready cash from people in the group for a shotgun. Maybe a character is being tracked via his credit card transactions. Every purchase of DC X or higher alerts the government entity tracking him ... easy, fast.
Perfect? No. But "my character has 10,000 dollars" isn't either. Really that flat Dollars On Hand score is LESS realistic. Credit cards? Loans? Car payments? Do you buy everything with cash on hand? Does the character pay rent? Get paychecks? How much of that score is credit? Does the character walk around with 25,000 dollars in his pocket? Does he have a bank account with that much in it? Players seem to be more concerned with what happens to "their money" when it's listed as a dollar ammount. I found them much more willing to let me work storylines and problems into matters of finance when its abstracted out to a Wealth score.
In the end, people will like what they like, I guess. I just see alot of people that seem to look at a few parts of D20M out of the box, don't really playtest it, and write it off. The classes aren't any more flavorless than a classless system is flavorless, but yet the offer flexibility, balance, and speed. The wealth system is certainly DIFFERENT, but it actually models real world finance surprisingly well and very simply.
And sure, the BOOK is chock full of D&D monsters. But look who made the game. D&D is their biggest seller. They want crossover traffic. Mature, adult, eloquent, concerned players ARE NOT the majority of gamers. The majority of gamers I've met around here are young hack-and-slash "Dude this monk is SO COOL" guys. Who do you think they were marketing for when they put hot drow chicks with guns on the cover of Urban Arcana? Who would think shooting a troll with a shotgun would be SO COOL? ... yea. Them. They buy lots of books. You wouldn't believe. I'm a long-term gamer and I have few books. This new guy I know owns pretty much everything WotC has released. Why?
To get more l33t feats and prestige classes for his characters. Why else?
--fje
I've tried to chime in on this post recently three times. Each time I typed up a response and hit send, my wireless card crapped out.
Something about D-Link 802.11g wireless cards and XP Home ... the drivers will bogart your system. Just a tip for everybody. I went through and killed winsock, took out TCP/IP, reinstalled ... 15 minutes later, TCP/IP was corrupt again and bumping me offline. Moved to a Linksys card. No problems.
Anyway.
I found some initial resistance to the "flavorless CLASSES!" from players as well. But I love them and so do the people I've played with.
I find that if you look beyond "classes are archetypes, classless is KING!" then you really can build just about anything with the stock classes. And what you can't build is probably overpowered.
I've played classless and most classless systems are ripe for abuse. I didn't really like running or playing them. "options" so often means: "Crap I can get more power with."
To overcome resistance I've ran one-shots and odd games with pregenned characters. Why? Because I can show people that D20M characters are interesting, useful, and fun to play. If a character is just a Fast Character with X in this and that and Y feats ... bleh. Yea. Doesn't sound fun. But once they're made, the players have found them fun and get into it.
Same with the Wealth system. I see alot of resistance online and have encountered initial resistance ... after a few games and seeing the simplicity and abstract nature of the Wealth system in action, people love it. -I- love it. People so often see their characters as "X gp Worth Of Cool Loot" or "X Credits" or "X Dollars". Wealth really distances people from that. Abstract concepts "adjust" the "roll" for getting items. You can do an "on hand" roll to see if you have that roll of duct tape in the car without keeping a neurotic list of "Crap Every PC Should Have On Hand". Finding a gun is a gun, if the gun needs to be ditched there's no: "Duuuuude, that's like 300 dollars. Try and hide it." It's just "wealth", it'll come, it'll go. They start with little wealth, get wealth, lose wealth, adjust eachother's wealth, get an adjustment from an ally, from their employer.
"I steal that guy's wallet, how does it affect my wealth." Well you steal that guy's wallet, how does it affect your "Dollar Score"? Do you take the 20 bucks, what about the credit cards? Does the DM decide you can get 2000 dollars from the credit card? Is it just suddenly cash? What about: "You pocket the cash and try the credit card." and the DM gives you a +2 on the next wealth roll ... and the next ... and then the card is considered stolen.
I find Wealth, as a DM, to be unbelievably flexible. Stuff like stealing wallets just doesn't have to come up unless its part of the character "idea" and then it can be fit in easy with some time-limited wealth adjustments. I don't find characters rifling through people's pockets for spare change like it's "Gold Pieces" to buy "another box of exploding ammunition!". And stuff isn't always the "same price" or "same availability", characters aren't limited to Dollars On Hand. Maybe they scrape together ready cash from people in the group for a shotgun. Maybe a character is being tracked via his credit card transactions. Every purchase of DC X or higher alerts the government entity tracking him ... easy, fast.
Perfect? No. But "my character has 10,000 dollars" isn't either. Really that flat Dollars On Hand score is LESS realistic. Credit cards? Loans? Car payments? Do you buy everything with cash on hand? Does the character pay rent? Get paychecks? How much of that score is credit? Does the character walk around with 25,000 dollars in his pocket? Does he have a bank account with that much in it? Players seem to be more concerned with what happens to "their money" when it's listed as a dollar ammount. I found them much more willing to let me work storylines and problems into matters of finance when its abstracted out to a Wealth score.
In the end, people will like what they like, I guess. I just see alot of people that seem to look at a few parts of D20M out of the box, don't really playtest it, and write it off. The classes aren't any more flavorless than a classless system is flavorless, but yet the offer flexibility, balance, and speed. The wealth system is certainly DIFFERENT, but it actually models real world finance surprisingly well and very simply.
And sure, the BOOK is chock full of D&D monsters. But look who made the game. D&D is their biggest seller. They want crossover traffic. Mature, adult, eloquent, concerned players ARE NOT the majority of gamers. The majority of gamers I've met around here are young hack-and-slash "Dude this monk is SO COOL" guys. Who do you think they were marketing for when they put hot drow chicks with guns on the cover of Urban Arcana? Who would think shooting a troll with a shotgun would be SO COOL? ... yea. Them. They buy lots of books. You wouldn't believe. I'm a long-term gamer and I have few books. This new guy I know owns pretty much everything WotC has released. Why?
To get more l33t feats and prestige classes for his characters. Why else?
--fje