• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

D&D (2024) Has the new PHB reveals made you want to stick to an older edition of D&D, or to move onto a 5e-adjacent RPG?

I'm very intrigued by Ghostfire's revamping of their Grimhollow. It's being updated to be in line with 2024 but I'd use it with 2014 or Level Up. The character creation looks really really good so far, as well as the Monster Hunter class.
 

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it certainly has! They have fixed a lot of little things, but also made choices regarding aesthetics, complexity, and all around fiddlyness that I do not love.

I will still give it a try. But 5ever may only last so long.
 

For all of you who have read and watched the new PHB reveals and felt that the 2024 D&D isn't for you, has the reveals made you want to stick to an older edition of D&D (which now includes 5e) or to move onto a 5e-adjacent RPG?
False dichotomy. There are way too many RPGs out there to suggest the alternatives to 5.5 are older D&D and 5RD games.

tim blake nelson water GIF
 


I want a game that takes itself seriously, but also gives mechanical guidance for whatever the PCs might want to do in the setting, doesn't over-emphasize combat, and designs its mechanics fiction-first (ie, diagetically) whenever it is practical to do so. In the 5e-sphere, Level Up comes closest, so that's my preferred base. I have other games for when I don't want to abide by 5e core rules.

Fair enough, and in the past I would have agreed with you. At this point in my life, its pretty far away from what I'm after, which is to kick back, roll some dice, kill some bad guys and take the loot.
 

Fair enough, and in the past I would have agreed with you. At this point in my life, its pretty far away from what I'm after, which is to kick back, roll some dice, kill some bad guys and take the loot.
More power to you. It's just not what I want out of TTRPGS.
 


Been thinking more about this.

As a forever-DM, I'm just not excited about it. I personally think WOTC did a terrible job marketing towards DMs (I also think everything post-Tasha's has put DM's in a 'second-class citizen' status, tbh).

I see players super excited about buffs and fun new toys. What do I get? Half-cocked Bastion rules? An updated monster statblock visual design?

I get that this is the "Player's Handbook", but there's nothing in it for me (at least, not like there was from 4E to 5E 2014). And if there's nothing in it for me, my group isn't going to play it, because I'm the one who buys everything.
 



Into the Woods

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