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D&D (2024) Has the new PHB reveals made you want to stick to an older edition of D&D, or to move onto a 5e-adjacent RPG?

I was dubious but willing to give it some time to see if there were enough improvements to make me shift from "almost certainly something else" to "hmm... Maybe". I've yet to see anything in the reveals that impressed me & almost everything was mere lip service too little and far too late at best


Treantmonk did a video on what changed and stayed the same in the rules, within the first few minutes I was certain that this edition was not of interest for me and it only went down hill from there. The following two videos he did on spells just sealed the deal and made me doubt that I would even continue running AL games at a nearby flgs for much longer. I could see some of what we're practically "ask your gm" in indirect flowery language sections of the rules being improved with the eventual dmg or a setting book for others, but TBH I'm not holding out hope and feel confident that the new crop of non-d20/5e derived systems will have what I want from a modern ttrpg both in terms of the rules and gm support that wotc seems uninterested in.

Right now I'm almost positive what system I'll be jumping to (draw steel) and almost certainly will drop AL like a bad habit once I have and digest a set of rules with more levels in it.
 

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I'm open to the character options being used but it's made me stick closer to A5E for pretty much everything.

I do not like Dragonborn getting inherent spirit-wings... It doesn't fit with the fiction, to me anyway.

But I'm also trying to get some of my players over to Dungeon Crawl Classics... That system is great.
5.5 in general seems far less interested in fitting the rules with the fiction. Much more mechanics first. It literally saddens me that this is how the vast majority of players will experience the hobby. To me it teaches the wrong lessons.
 

Yep. None of the 5e clones really do enough for me. The thread about 'are our tastes set' or whatever kind of crystalized a few thoughts for me.

I'm just not looking for 3/3.5/PF 1 or 2/5e/LU/TotV anymore. I want something lighter, faster, that doesnt take itself so seriously and just...touches grass.
I want a game that takes itself seriously, but also gives mechanical guidance for whatever the PCs might want to do in the setting, doesn't over-emphasize combat, and designs its mechanics fiction-first (ie, diagetically) whenever it is practical to do so. In the 5e-sphere, Level Up comes closest, so that's my preferred base. I have other games for when I don't want to abide by 5e core rules.
 

I do not like Dragonborn getting inherent spirit-wings... It doesn't fit with the fiction, to me anyway.
Agreed. Btw, there was a picture of a Black Dragon Paladin (Oath of Vengeance) that showed what their spectral wings looked like in the 2024 PHB. Personally, I would have liked it better if they had the ability to sprout and retract a pair of flesh and blood wings. This ability could have been a 5e version of 3.5e's Flight of the Dragon spell or like the Draconic Sorcerer's 14-level ability, Dragon Wings. Either one would have made them look like that Dragonborn-like race from the Dragon Flyz cartoon. ;)
 



Soft of.
For Fantasy, I am more interested in Barbarians of Lemuria (with the Sword & Sorcery Codex), Honor+Intrigue (possibly with inexpensive non-human and magic supplements), Savage Worlds, BASH Fantasy Legend of Steel and Sharp Swords & Sinister Spells. Even Fantasy Hero 4e and d6 Fantasy are on my list. However, I am also interested in checking out both By This Axe I Hack and There and Hack Again which are based on Black Hack (is Black Hack D&D adjacent?) and Hero's Journey 2e .

The above stated, I would run a house ruled 3e or 5e (2014) - up to 10th level and limited in WOTC supplemental material- if players wanted one of those games (Note: For 5e (2014) I would borrow a couple of 2024 rules changes discussed in videos).
 
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We've already been using the UA stuff so it won't make much difference at my home games. And I'm always jacking rules and stuff from different games, anyway.
 

100% without any doubt at all, 2024 D&D is not for me in any way, shape or form. I will stick with ShadowDark, DCC and 2014 5e when needed, also experimenting with C&C and some other "modern but have the feel and looks I find inspirational" rulesets. Getting off the wotc train as fast as I can.
 


Into the Woods

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