D&D General Has the OGL/WotC debacle motivated you to create your own Fantasy Heartbreaker or homebrew?

RareBreed

Explorer
I'm curious how many folks here have seriously considered writing their own game, homebrew rules or setting for their favorite game(s) after the WotC dumpster fire?

For close to 2 decades, I've been sitting on a pile of notes for my own game system. It'd probably never sell (or at least, I'm not planning to make money off it), because it's way too "realistic" and crunchy for today's TTRPG crowd. I'd do it just because I sense that more people out there will be looking for something "not D&D". So, this slow motion train wreck has spurred me to do more work on it. It'll also give me an excuse to dust off a WebRTC application I was making, because I want my game to be what I've termed CARPG (Computer Assisted RPG), in that it will be best played with the assistance of a computer.

So who else out there has been motivated or inspired to either dust off or create their own game system, custom rules or setting after this fiasco?
 

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JAMUMU

go, hunt. kill haribos.
For the longest time I've wanted to re-tool D&D into an incremental-advancement story game, but it's always been a "hypothetical" because there are better games to do that with. Filled with the spirit of righteous indignation, I have started this project. It will most likely only see use at my table, unless the fires of Rintrah burn in my breast for so long that I learn DTP skills and acquire art.
 



Cadence

Legend
Supporter
It has changed how the game rolling around in my head might look (not using the ogl as a base cuts more strings than I was already thinking of cutting).
 

I might dust off my notes and try to work on something again. But mostly it has contributed to a feeling of not wanting to run fantasy stuff for a while, so it's more likely that I/we will pick another system next (as already mentioned in another thread: maybe Call of Cthulhu/Pulp Cthulhu oder Vaesen).
 


doctorbadwolf

Heretic of The Seventh Circle
I’ve been developing, playing, redesigning, and iterating on, a TTRPG named Quest for Chevar for about 10 years. This has certainly added motivation to get the current version of the rules into shape and get a playtest document out on dtrpg sooner rather than later.

It has also oddly inspired me to complete for use outside my group the work I’ve done on three related races inspired by the stories in 4e of the Raven Queen, Red Witch, and Lady of The White Well, retooling them into the Witching Sisters known individually as the Shadow Queen, the Crimson Fury, and the Lady of Silver Mist. The Three are from a primeval race that was under attack by a draconic necromancer known as The Empty Night, and the sisters transformed themselves and thier people to save them from annihilation, causing thier home to be “lost in the mist” and thier names to be forgotten, and no one not of the bloodlines of Vas Shadar can speak them or even retain memory of them upon hearing them spoken.

The race is now called Umbrylar, and the three branches known as the Caligo, Corvinus, and Loupin.

I’m also finishing up my Assassin and Binder classes, and polishing up my various spells, feats, and magic items, to publish them on dtrpg, and eventually add enough other classes and races to make a full game similar to Adventures In Middle Earth or the like, that doesn’t need the 5e phb.
 



M_Natas

Adventurer
I'm curious how many folks here have seriously considered writing their own game, homebrew rules or setting for their favorite game(s) after the WotC dumpster fire?

For close to 2 decades, I've been sitting on a pile of notes for my own game system. It'd probably never sell (or at least, I'm not planning to make money off it), because it's way too "realistic" and crunchy for today's TTRPG crowd. I'd do it just because I sense that more people out there will be looking for something "not D&D". So, this slow motion train wreck has spurred me to do more work on it. It'll also give me an excuse to dust off a WebRTC application I was making, because I want my game to be what I've termed CARPG (Computer Assisted RPG), in that it will be best played with the assistance of a computer.

So who else out there has been motivated or inspired to either dust off or create their own game system, custom rules or setting after this fiasco?
For the fun of it gave me the motivation to start developing my own RPG System. I always wanted to do that and now I have the motivation. It will probably not change the world or the TTRPG landscape, but who knows :)

I will put it under a creative commons license and the plan is, that it will be a modular system that people can easily adjust and extend to their own liking. So it will be really more an RPG System Creation Engine than a game itself, but Games will be the endproduct.
The working title is Chaos Common RPG and sofar I'm like halfway through with the first version of the prototype.
 


Mistwell

Crusty Old Meatwad (he/him)
Oh heck no. 1) I don't have the time and if I did 5e wouldn't have been as useful in the first place because one primary benefit of 5e is it does so much for me that I don't have time to do myself, and 2) I am not a professional RPG writer and my ego is not such that I imagine what I create will be as good as what professional RPG creators create.
 

el-remmen

Moderator Emeritus
Yes. I have been thinking about making my own edition of D&D. That is the edition I always wanted to exist - taking elements from all four editions + BECMI. It would not be for sale. Just something me and my friends use and that I'd pass on to anyone interested (and that I trust) for free.

That said, I don't know that I will ever have time, but have decided to start a dedicated notebook just to write and doodle in. Maybe some far flung in the future society will find it in archaeological dig and assume that is what D&D always was. :ROFLMAO:
 

Ondath

Hero
I had a "one day I'll get to it" plan of translating the SRD 5.1 to my native language and releasing it for free so the game can reach a wider audience.

Since the OGL leaks started, I released the small bit of translation I did under OGL v1.0a so that at least some of the rules would be out there. But if I manage to break my games off from D&D, I might start designing my own rules (though they'll be based mostly on the 5E/Level Up chassis, truth be told).
 

overgeeked

B/X Known World
Maybe. I'll wait to see what's on the ORC license and likely cobble something together. But there are a few games that already just about do what I'd want anyway, so I might just house rule those. Dungeon Crawl Classics, Warhammer Fantasy 2E, and EZD6 among them.
 

RareBreed

Explorer
Maybe. I'll wait to see what's on the ORC license and likely cobble something together. But there are a few games that already just about do what I'd want anyway, so I might just house rule those. Dungeon Crawl Classics, Warhammer Fantasy 2E, and EZD6 among them.
I need to look at the ORC license too. I'm kind of splitting my game into two parts, the game system itself which would need some kind of open gaming and/or open source license (since I've also been writing a framework/library for it), but a copyrighted/proprietary license for the actual game setting and world I have envisioned.

I'm actually torn on which one to prioritize, the game system or setting.
 



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