I'm curious how many folks here have seriously considered writing their own game, homebrew rules or setting for their favorite game(s) after the WotC dumpster fire?
For close to 2 decades, I've been sitting on a pile of notes for my own game system. It'd probably never sell (or at least, I'm not planning to make money off it), because it's way too "realistic" and crunchy for today's TTRPG crowd. I'd do it just because I sense that more people out there will be looking for something "not D&D". So, this slow motion train wreck has spurred me to do more work on it. It'll also give me an excuse to dust off a WebRTC application I was making, because I want my game to be what I've termed CARPG (Computer Assisted RPG), in that it will be best played with the assistance of a computer.
So who else out there has been motivated or inspired to either dust off or create their own game system, custom rules or setting after this fiasco?
For close to 2 decades, I've been sitting on a pile of notes for my own game system. It'd probably never sell (or at least, I'm not planning to make money off it), because it's way too "realistic" and crunchy for today's TTRPG crowd. I'd do it just because I sense that more people out there will be looking for something "not D&D". So, this slow motion train wreck has spurred me to do more work on it. It'll also give me an excuse to dust off a WebRTC application I was making, because I want my game to be what I've termed CARPG (Computer Assisted RPG), in that it will be best played with the assistance of a computer.
So who else out there has been motivated or inspired to either dust off or create their own game system, custom rules or setting after this fiasco?