Not making a system, but OP did mention houserules; I’ve been thinking of some to adapt Fabula Ultima to Ravenloft. So far I have the idea of the Dark Powers being able to spend other Villains’ Ultima points.
How does it differ from Trail of Cthulhu and the other horror Gumshoe games?Not really. But it has caused me to think about dusting off some ideas I had for a mystery game that I'd gotten up to playtesting and found needs some serious revision (need to spend some time on it that I don't have). And about tweaking the same rules for a modern horror game.
So first of all I love both Gumshoe and Brindlewood Bay for mystery games. So this is a game that is trying to fill a different niche from either of these.How does it differ from Trail of Cthulhu and the other horror Gumshoe games?
The do what with who now?Alright, well now that the core rules are creative commons I'm 100% making my own 5e clone.
Sure most of what was made freely useable was probably not really copyrightable, but the clone or quasi-clone creator can now adopt whatever they want of it wholesale with no worries about a cease and desist letter from WotC making them revise the entire core of their game. And the path to making games whose content is broadly intercompatible with 5e/OneD&D and each other got much clearer.
Whether anything will come of the project, I don't know, but it feels much more achievable now.
I don't know what you missed exactly. Today along with the newest OGL draft, WotC made the "core rules" of the 5.1 SRD (basically everything but the specific races, classes, monsters, spells, feats, and backgrounds) creative commons on an attribution license. That's what I was referencing.The do what with who now?
Did I miss more news? This week is way too busy.
Obviously, that is what I had missed. Not sure how that could be a mystery.I don't know what you missed exactly. Today along with the newest OGL draft, WotC made the "core rules" of the 5.1 SRD (basically everything but the specific races, classes, monsters, spells, feats, and backgrounds) creative commons on an attribution license. That's what I was referencing.
Not "now" AIUI; the whole document is Draft. Possibly at some point in the future, although I would not put it past WotC to claim that there was negative feedback on the CC thing and wriggle out of it.Alright, well now that the core rules are creative commons I'm 100% making my own 5e clone.
I mean, you have to do what you feel is right for you, but this seems a bit extreme.Not prompted to create it, only to use what I've already made. WotC management cannot and MUST NOT be trusted. Any and all ideas I had about doing anything with 5E I have given up. I will touch no new edition material. I will buy NOTHING they publish under an OGL modified by THEM. I will support the ORC license and the publishers who use it, as well as those who produce their own specific OGL and those who will use no OGL at all. But at present, and for the FAR forseeable future, I will buy no Wizards game materials. If invited into a 5E game I will use no WotC VTT, will not use D&D Beyond, will buy no new materials and if OTHERS in the game give them money for any of those things I will decline further participation. This will, sadly, be maintained for me until WotC have established/RE-established a PROVEN track record that can be trusted, and they have abandoned all further attempts to use modifications to the original OGL for their selfish purposes and embrace it as the SELFLESS document it was originally created to be.
The 4th edition dumpster fire? Yeah, I wrote a game after WotC tanked 3rd ed. Or more accurately, after WotC put 3e on hold for a while.I'm curious how many folks here have seriously considered writing their own game, homebrew rules or setting for their favorite game(s) after the WotC dumpster fire?
Cool! If you need any inspiration, check out my creative commons, modular system that people can adjust and extend, Modos RPG. . . I will put it under a creative commons license and the plan is, that it will be a modular system that people can easily adjust and extend to their own liking. So it will be really more an RPG System Creation Engine than a game itself, but Games will be the endproduct.