Ah, yes, but I'd say it's a matter of what the mechanics are attempting to emulate. So game mechanics can be made to feel intuitive and an "organic" aspect of magical metaphysics. Spell points are like the HP of magic.
Indeed. Vancian magic isn't attempting to emulate an organic flavour of magic so you won't get much traction saying it fails at that. Vancian attemts to emulate another flavour of magic. Why is one flavour better than the other? It's not, outside the realm of personal preference.
Because the "advantages" of Vancian magic cannot necessarily be claimed to be unique to the Vancian magic system and there are other advantages that non-Vancian systems have that cannot be replicated by a pure Vancian magic system.
All of those "advantages" are based on personal preference, so how can you claim this as fact? Do spell point systems give the same interesting tactical decision that vancian does? What about build-on-the fly systems? Fatigue systems? Unlimited spammability systems? Nope. Nope. Nope and nope.
When we get past all of that posturing, the thing vancian can't replicate is an adherence to your personal preference for flavour/play style. However is does adhere to these things for other people (possibly within only a limited scope, as is the case with me).
Myth and fantasy may rarely show how magic works, but do you think most people would identify Vancian magic as being the prevalent form of myth and fantasy?
It depends greatly on what it is that they're reading.
Spell points basically represent a mana pool or the amount of magic from which a mage can draw before being "tapped out" of magic. That's quite prevalent.
It may be relatively common, but so what?. It is just one example of one flavour of magic - not definitive, not universal, not even in the majority. I would say most fantasy I have read doesn't go very far into "how/why" much at all. From those that do, a great many sources refer to conjuring spirits/demons/things to do the magic for you, or praying to gods to do it for you, or just speaking certain words, or only ever using long rituals. None of which imply spell points (or vancian). Each is different.
Also, spell slots too represent a resource representing how much mojo you have before you're tapped out.
I do agree that Vancian magic can be used alongside other systems, but the problem is that its only really applicable to one class, yet other classes are constrained by the application of the whole. Plus, I think that a mixed Vancian magic system, would be far more flexible and organic than a pure Vancian magic system.
Yeah I am with you on that, but the premise of this thread is that it should be obliterated from the game. Go the way of the Dodo as someone said upthread. [ EDIT - heh that was you! ] I do not agree with that premise, and that is the premise I am discussing.
In DA's hypothetical, he has said that pro-Vancians would be changing all game systems to Vancian.
In a hypothetical. But the thing is, outside that hypothetical they're not. Anti-vanicans, however, are trying to abolish vancian within this very thread!
If I could make an addmendum: Vancian works fine for some people. All too frequently, the magical assumptions of Vancian magic is not compatible with the sort of worlds I want or mages I want for my worlds.
Fine, that is a personal addendum that applies to you individually and your own personal preferences.
However there is no call (or justification) for imposing your individual preference on others who were happily playing the game as-is before you came along and told them all that they're having badwrongfun and everything should be officially changed to suit you.
But in D&D, the cleric, the wizard, the druid, the ranger, the paladin, the sorcerer (to an extent), all operate using the same magical assumptions.
Indeed.