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Have you been disillusioned by Eberron?

Have you been disillusioned by Eberron?

  • Yes

    Votes: 61 16.8%
  • No

    Votes: 231 63.6%
  • Other

    Votes: 46 12.7%
  • Eberron? What's Eberron?

    Votes: 25 6.9%

I like it, and I dont think it's realy been out long enough to REALLY be "disillusioned" with. Its novel, and I like the novelty of most of the setting. One thing I DONT like is the big thing that most people seem to love about the place: the lack of high level characters, and the PCs being the big earth shaking heroes of the world. Maybe its just me and my group, but thats been done to death! It seems every campaign devolves into the PCs saving the world again and again and again, with no one else around capable or even nearly capable of helping. I want to see an inrastructure if powerful personalities, people the PCs can look up to even after they get to be big dogs. In a world thats full of magic and been at war for 100 years, I wanna see the 40th level fighters that have lead armies for decades, and epic level sorcerers that have been around since before the war started in teh first place, taking on whole armies themselves.
 

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I'm not entirely sold on the way they do warforged, and yeah, it does at times seem like it just revolves around them. But they are a very interesting and new race, in my opinion, and I like them. Plus, the world just has so much potential, and so many areas for different types of games. Still "illusioned."
 

Possiblee Eberron Module SPOILERS-but it's part of the critique.

Honesty, not really. Eberron seems like quite a cool concept. The current Eberron game I'm playing in has been fun.

However, I have been quite disillusioned with the series of modules (both seperate and Dungeon-mag) put out for Eberron. The writers seemed to favor using critters that were immune or resistant to critical hits, esp. w/ the much lower-level stuff (and not just 1 or 2, but quite a few of them.

Also I'd say it feels like the modules still kinda go for the "fantastic 4" group of adventures--a warrior, rogue, priest, & mage. For any non-traditional groups (like ones lacking a dedicatred spellcaster like a wizard or sorcerer, or someone without the rogue's special disable device ability), the progression seems quite a bit tougher. At least with Eberron, I'd kinda hope this wasn't the case, but that's what it seems like. YMMV.
 

Still loving it.



I disagree with the earlier poster’s comment about how Eberron feels shallow. To me, the setting already feels so alive, so deep. It feels like a real, living, breathing world with a history. And it’s so full of possibilities! Creating deep and interesting characters and adventures in Eberron is so easy.



I like other settings, too, namely Forgotten Realms and Dragonlance. But Eberron is still my favorite—it’s the most mature setting.
 

I disagree with the earlier poster’s comment about how Eberron feels shallow. To me, the setting already feels so alive, so deep. It feels like a real, living, breathing world with a history. And it’s so full of possibilities! Creating deep and interesting characters and adventures in Eberron is so easy.

I guess my main point is: what about Eberron makes it easier to create deep and interesting characters than it is in someone's homebrew?

How is what Eberron does different from what normal D&D does, in other words? It definately has that potential, but it doesn't seem to be used very much. It seems very busy saying "If you don't like dinosaur-riding halflings, you don't have to include them and you can ignore them!" and not busy enough saying "We have dinosaur-riding halflings. They are awesome. Deal" (just as one example). With the possible exception of warforged (which I DARE an Eberron DM to ignore), Eberron's message has been "We can be the setting for your adventures!" Which is good, but not something I need Eberron for.

What makes Eberron special? I'm not talking specifics, I'm talking generalities. The flavor of an adventure, some new races or classes -- these can all be taken out of Eberron and used without much problem. What CANNOT be removed from Eberron? What does Eberron have that I am not really able to do in my normal D&D game without resorting to it?

It has some things like that, but they don't seem to be the focus, because they do tend to be the things that people either love or hate.
 

Aaron L said:
One thing I DONT like is the big thing that most people seem to love about the place: the lack of high level characters, and the PCs being the big earth shaking heroes of the world. Maybe its just me and my group, but thats been done to death! It seems every campaign devolves into the PCs saving the world again and again and again...

Aren't there other plots you can use? Saving the world really does get old. (What in Eberron is capable of destroying the world?)
 

Kamikaze Midget said:
What makes Eberron special? I'm not talking specifics, I'm talking generalities. The flavor of an adventure, some new races or classes -- these can all be taken out of Eberron and used without much problem. What CANNOT be removed from Eberron? What does Eberron have that I am not really able to do in my normal D&D game without resorting to it?

That's true of any setting. Campaign settings aren't there because they are "better" than homebrew games. They are there because the DM doesn't have the time, inclination or talent to build a homebrew to the level the campaign setting has.
 

Amy Kou'ai said:
See the title.

Sorry, I looove Eberron. I did not at first, but it grew on me after about a month or so.
I'm starting up a campaign soon, and enjoying reading Five Nations. Good stuff, all around.

So no doom and agnst here, why are D&D gamers so freaking gloomy and negative??
You'd think this was a goth message board. ;)
 

(Psi)SeveredHead said:
Aren't there other plots you can use? Saving the world really does get old. (What in Eberron is capable of destroying the world?)


Hey, it isn't me, I do all I can to avoid that tired plot, it's everyone else I game with (sigh) And my complaint is an entirely a subjective one I freely admit, and is why I dont hold it against the setting.
 

Kamikaze, what Glyfair said. No published setting has something you can’t have in your own homebrew world. But Eberron in its entirety is such a wonderful thing. I really dig it. :)



And as I said, to me it feels living, breathing, etc. I know opinions vary. I understand how important it is to simply get the feel of a setting; if you can’t get it, the thing doesn’t work. For example, I’d really like to like AE’s the Diamond Throne, but I just can’t grab its feel. Thus, it doesn't work for me.
 

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