Have you used someone else's homebrew setting for your games?

Di you, would you use someone else's homebrew?

  • I indeed run a homebrew found on the Internet (tell which one).

    Votes: 12 6.6%
  • I wish I could run/play in one (tell which one), but never got the opportunity.

    Votes: 8 4.4%
  • I like to read others' homebrew settings to get ideas to create my own.

    Votes: 92 50.3%
  • I like to read others' homebrew settings, but don't wish to run one.

    Votes: 36 19.7%
  • I am not interested in homebrew settings, neither to run nor read.

    Votes: 35 19.1%

Turanil

First Post
The Why do you homebrew thread got me wonder: who has ever adopted some homebrew campaign setting made by someone else, to run his own campaign(s)?

Myself I enjoy reading others' homebrews but never got the desire to run a campaign in one of them (mainly because I want to create my own setting), but have been tempted once or twice by some really good ones.
 
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I chose the first option since it was the closest to my situation.

I once ran a campaign set in a world created by someone else. He saw my artwork online (we had mutual friends) and approached me to do the illustrations for his world. We collaborated on a lot of things, but ultimately he did the lion's share of the writing, so I consider it to be his world, not ours.

Edit: The name of the setting is The Shards, created by fellow En Worlder Vrylakos.
 
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Turanil said:
The Why do you homebrew thread got me wonder: who has ever adopted some homebrew campaign setting made by someone else, to run his own campaign(s)?

Myself I enjoy reading others' homebrews but never got the desire to run a campaign in one of them (mainly because I want to create my own setting), but have been tempted once or twice by some really good ones.

Well since it was my thread that your talking about I thought I'd step up to the plate and comment :). I have in the past used ideas from other's homebrew. Amusingly enough it was the link in your sig that got me to ask the original question to begin with. As I got looking through them they all seemed so painfuly vanilla (oh look the elves here are haughty, and beautiful, and attuned to nature too :\ ). To be fair though I didn't go in depth with every one, so I'm sure there were some good ideas that I missed.

For me to use a homebrew that someone else did it would need to be something that I either havn't seen before or have something unique to it. Cause really what's the difference between someones vanilla homebrew and say Forgotten Realms or Greyhawk? I'm sure that the differences matter to the creator...but to me? Meh...I'll pass and use the published setting that is better supported.
 


As I stated in the other thread -- I pretty much take an existing setting and fit it to meet my needs. For this reason, I read LOTS of other's setting information and find what I like and "borrow" it, but mostly I stick to the base setting I am using.
 

Turanil said:
What do you mean with "better supported"? Do you mean "publish some adventures for this setting"?


I meant that I would rather take say Forgotten Realms and all the splat books that are out there (thus a greater wealth of information) than use "Bob's vanilla homebrew" which he stuck on his website (and which probably doesn't have as much informtation out on it than a published setting has).
 

I have run campaigns with other folks' homebrews, to an extent, but I haven't really had a consistent group. Since moving to Arizona, I've only been able to play D&D over the OpenRPG program, joining or forming online groups to play or DM with. With Emiricol's group, I've played in his Bandora homebrew as well as The 13 Kingdoms, and then I ran a campaign in The 13 Kingdoms (the Adventures of the S.S. Fortuna, a good/neutral privateering/seafaring/treasure-hunting campaign).

I also ran gladiator matches in The 13 Kingdoms for a semi-consistent group of PC gladiators (a few of whom played in enough matches to gain a level or two). I've also played in a few T13K games besides, and I took over Emiricol's T13K campaign "For More Than Glory" for a few months or so, while Em's been too busy to game much lately. Now Firehorse/Valdir and Memnus/Fleck alternate DMing the FMTG campaign while waiting for Emiricol to regain enough free time to DM. If I ever have enough consistent computer time again, I'll be trying to resume my old Fortuna campaign or start a new one and take over as Council Member of one of the unclaimed Kingdoms; far as I know, Hibrideas and Cryndon haven't had a CM since T13K's initial setting creation was completed, while Argossea and Suryanasta only briefly had CMs; the other Kingdoms have had longer-lasting CMs, but only a few CMs are still semi-active right now. Council Members devise updates and new descriptive material for their Kingdom, and are sort of like overseers but pretty much don't interfere.

I've been unable to DM or play though for the past half year or so, now, so I had to drop out of my T13K groups and stuff at least temporarily. For those not in the know, The 13 Kingdoms is essentially a collaborative homebrew setting for 3E/3.5E D&D that was formed by former Living Web DMs like Emiricol, Silverglass, Entropy, Reckless, and others.... I never really had any hand in creating the setting, and only found out about it from Emiricol as he put his Bandora campaign on hiatus to begin running a T13K campaign. I've only contributed a few little things here and there to the setting after-the-fact, when DMing briefly after T13K had been running for a year or so.

T13K is a "living" campaign setting itself, so for instance, my PC dwarf Theodus Brightbeard was able to transfer over from Emiricol's first, short Kinrisar mini-campaign, into Entropy's longer-running Kinrisar campaign some time later. Occasionally the Council Members post updates regarding events in each of the 13 Kingdoms. For instance, when my first PC in the For More Than Glory campaign, Magnus Krieghelm, died in the act of delaying a goblin army (not horde, but rather a true, organized army) from assaulting a town in his home nation of Mittendien, buying time for the rest of the party to organize an evacuation and further delay the goblins until finished, Magnus' sacrifice and the subsequent destruction of (evacuated) Tillich was noted in the next update of the timeline.

Unfortunately, T13K is all-but-dead for now, since most of the setting's creators have been too busy IRL or with other campaigns to really serve as T13K Council Members, and the active DMs in T13K have mostly been caught up in important stuff of their own IRL and unable to continue their campaigns, such as has happened with Emiricol and Entropy (and those are just the ones I know for sure have been busy with important RL stuff). Firehorse and Memnus are keeping Emiricol's group together and gaming still, but I wasn't able to stick around right now and Emiricol's likely to remain busy IRL for another year or two I'd bet. Entropy might be able to resume his Kinrisar campaign soon, but I dunno. The Council Member for Rhaavin (I keep forgetting his name somehow!! :heh: :confused: ) has been working on starting up a Rhaavin-based campaign in T13K, but as far as I know he hasn't had any luck yet in getting together an online group for that; he was running a tabletop D&D campaign though in T13K, but as such, I don't know what kind of campaign it was, since he didn't use the online forums of T13K at EN World for his group's OOC or IC discussions between sessions.
 


I seriously thought about running Michael Morris' Dusk setting at one time. Dusk had a lot of what I looked for in a campaign world - low magic, mystery, an interesting magic system. Alas, somehow the setting died in the transition to third edition.
 

I chose the third option, but I must admit to a little confusion. What, really, is the difference between a 'homebrew' and a non-homebrew campaign setting? Are not Eberron and the Forgotten Realms the 'homebrew' of Keith Baker and Ed Greenwood, respectively? Indeed, if I recall my rpg history correctly then Greyhawk was created by Gygax and so could be considered his 'homebrew.' The only difference I can see between these 'homebrew' campaign settings and 'official' ones is that 'official' campaign settings often have more people working on them and are occationally re-created to better fit the current popular system rather than the prior system with its waning popularity. Are there really any other differences?
 

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