help creating level 6 character

parinho7

First Post
i need a level 6 character for the campaign i am currently playing
i had opend this thread http://www.enworld.org/forum/d-d-3rd-edition-rules/270557-help-my-drow-swashbuckler-3-5-a.html about the drow swashbuckler. he eventually died:P and i now have to create a new build with this restrictions:

the classes that i can use are:
beguiler
dragon shaman
duskblade
ninja
scout
spellthief
warlock
warmage
wu jen
favored soul
shugenja
spirit shaman
hexblade
samurai
swashbuckler

races: all races from monster manual with hd+level adjustment <= 3 and NOT the core races from ph

feats and prestige classes only from: complete series(except complete psionics), ph, ph2, dmg

i want something really overpowered i want to be able to kill my teammates easily i want to be a killing machine. we are playing an evil campaign and we hate each other:P i want to be able to kill them easily and also be the killing machine at other battles and don't get killed like my drow swashbuckler did

my teammates are
a half-dragon warmage (level 7 now)
2 half-dragon shock troopers (custome class that gets a +2 bonus to str aftes each kill for a period of time)
a tiefling scout (also level 7)

there is a chance that they all be against me so i want to be able to handle them all together if it's possible

any suggestions are welcome, thanks in advance
 
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i want something really overpowered i want to be able to kill my teammates easily i want to be a killing machine. we are playing an evil campaign and we hate each other:P i want to be able to kill them easily and also be the killing machine at other battles and don't get killed like my drow swashbuckler did

my teammates are
a half-dragon warmage (level 7 now)
2 half-dragon shock troopers (custome class that gets a +2 bonus to str aftes each kill for a period of time)
a tiefling scout (also level 7)

there is a chance that they all be against me so i want to be able to handle them all together if it's possible

any suggestions are welcome, thanks in advance

Let me guess how the swashbuckler died...

The best way to kill a group is to pick them off one by one rather than fighting them al at once. An attack while they're asleep helps, as does being a roguelike class who can sneak in and out of hiding. That being said, if they know you're out to get them and enjoy metagaming, all of that doesn't apply. No matter how nonsensical or logic defying it may be, no matter what, when you make your move they'll all be ready with 2 rounds of buff spells already up.

So, in a straight fight at level 6, I'd say that a Crusader has the best chances of coming out alive. That's not an option for you, though...

Of those listed, I'd say the best choices are Duskblade, Favored Soul, Hexblade, or maybe Wu Jen, forgot what spells they can get. Long shot would be Warmage. The worst possible choices would be any jack of all trades, buffer, or support type class -- dragon shaman, for example. Warlock, aside from making a one trick pony build (like devil's sight + darkness or flight + eldritch spear assuming you annihilate their ranged characters top priority) doesn't have enough spike damage to be useful. Samurai just plain sucks.

Duskblade lets you hit hard, very hard, and take some, too. Favored Soul lets you tank up and self-heal. Hexblade is like a Fighter without the bonus feats and a potentially helpful free action curse. Toss in the Shadow Companion variant and his very high defense against magic, and Hexblade's surprisingly useful for this role at level 6. You could still prestige class out after level 4, of course.

In any case, Leadership at level 6 is required to win. Make sure you get to control the NPC. Same basic class choices and reasons apply to him/her, though make sure one of the two of you can heal and dispel magic.

It's hard to give very specific battle plans with the information provided, but depending on the classes you choose, certain PCs will be more dangerous than others. Eliminate them first. And be sure to reduce their numbers the first few turns, otherwise their sheer weight of actions will pound you. If a soft target is open, go for that. If you can remove the healer, that's always a great start, then towards the end you can just fall back on attrition if you're all nova'd out. Doesn't sound like they have a healer, though. If you can't take out a healer or squishy target without much trouble, go for the one who does the most damage first. Keep the fire focused, and have fun destroying the game! :)

(You imply they may not go to blows with you. In either case, sounds like a hostile situation. If you're not fighting each other but it seems possible, be a jerk. Don't exert yourself or your cohort too much in combat, make sure after any battle you have PLENTY of resources left over just in case. Let them suffer and sacrifice and weaken themselves. The last thing you want is to burn off all your high level spells, save the day, only to have them turn on you right afterwards. Since you or your cohort will be a healer, they'll expect you to heal them. Demand they buy wands and only heal them from those. Don't for a second make yourself vulnerable to them. Have your cohort take turns on watch with you. If they hate you for all of this and attack you, they probably would have turned on you eventually anyway, you just brought the issue to a head sooner and let the game dissolved before spending countless hours playing into it only to have it happen later.)
 

My question is this: is there a reason why you WANT to play with PK'ers? If you're constantly worried about your own teammates killing you, why bother helping them at all?

If you just want a Brute, I'd suggest Gnoll or Hobgoblin Duskblade. I don't know the ins and outs of what makes a decent Duskblade, but it seems to be the only decent warrior-ish selection in that group. Grab something two-handed and the best medium armor you can afford (you can cast in med armor by level 4). Revel in your awesomeness.

If your opposition is 3.x Half-Dragon template, no wonder you died. You may need your own template/race that can stand up to them. Or, if they are in fact level 7, that's effectively a 11th level character. You should be allowed to make a PC up to that power level, or you're just going to get pwned again.
 
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Let us remember that his opposition consists of three melee warriors and a poor excuse for a caster. I believe that invisibility and spells targeting their will saves are appropriate.
 

Let us remember that his opposition consists of three melee warriors and a poor excuse for a caster. I believe that invisibility and spells targeting their will saves are appropriate.

Yup. Depending on what they can do, flight + ranged may be best, which is why I didn't entirely rule out Warlock. But at level 6 a full BAB class is still probably the strongest combat character, at least over several rounds. (If you just wanted to nuke the hell out of one guy on the first turn, some sort of sorc, evoker, or warmage setup would be best. But then you're pretty vulnerable round 2)
 

i like the Beguiler5/Mindbender1/Fatespinner4/Mage of the Arcane Order 10 idea
i have a question. the spells that i cast from the spellpool can they be spell that are not in the beguilers spell list?
also can i substitute the Mage of the Arcane order with an other class? my dm is very strict and he can mess me with the membership requirements and i will not be able to use the spellpoll or advance at this class.
i was thinking one or two levels of blood magus and after the fatespinner to advance as an initiate of the sevenfold veil but its very feat expensive. any other suggestions?

i also though about favored soul/stormlord or favored soul/ordained champion and as i was looking for ways to optimize them i came across the ur-priest prestige class.

can i make something broken out of it? i would go for duskblade(1)/hexblade(4)/ur-priest(10) (and maybe stack 3 levels of blackguard for the aura of dispair) but i can't meet the skill requirements. i could go duskblade(5)/ur-priest(10) but i liked the idea of the shadow companion for lowering their saving throws and then cast a curse or something at them.

anyway i'll probably go with the beguiler. suggestions on race?? my first option is grey elf( if my dm allow it) or else kobold. what do you guys think?

and what about feats?? i am thinking spell focus(enchantment) and a couple of reserve from cmage.
 

i like the Beguiler5/Mindbender1/Fatespinner4/Mage of the Arcane Order 10 idea
i have a question. the spells that i cast from the spellpool can they be spell that are not in the beguilers spell list?
Yes.

also can i substitute the Mage of the Arcane order with an other class? my dm is very strict and he can mess me with the membership requirements and i will not be able to use the spellpoll or advance at this class.
You could always try Rainbow Servant or Incantatrix.

anyway i'll probably go with the beguiler. suggestions on race?? my first option is grey elf( if my dm allow it) or else kobold. what do you guys think?
Only good use for kobold is Dragonwrought cheese.
and what about feats?? i am thinking spell focus(enchantment) and a couple of reserve from cmage.
If you want to qualify for Mage of the Arcane Order, you won't have many feats available at lower levels. If not, I recommend Cloudy Conjuration (prerequisite Spell Focus: Conjuration) and Mindsight.
 

You could try a fear build. Fear effects stack.

Imperious Command is in Drow of the Underdark. When you Demoralize an opponent, they are Cowering for one round, then Shaken the next

Ivory Goat of terror: constant aura of fear spell (even if save successfully shaken)
Wondrous Items :: d20srd.org

If you decide to go Barbarian:
[sblock]
INTIMIDATING RAGE [General]
Your rage engenders fear in your opponents.
Prerequisites: Rage or frenzy ability.
Benefit: While you are raging, you designate a single foe within 30 feet of you that you can attempt to demoralize as a free action (see the Intimidate skill, page 76 of the Player's Handbook). A foe that you successfully demoralize remains shaken for as long as you continue to rage. You may only use this feat against a single foe in any particular encounter.
[/sblock]
They are shaken as long as rage.
 

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