Help me make a spear fighter

Klaus

First Post
I was just watching Curse of the Ring, where Kristanna Loken plays a spear-wielding Brunnhild, and I got the idea of statting up a spear-wielding Fighter. Is Eladrin Soldier enough reason to make her eladrin? It does offer proficiency with the Greatspear (+3/1d10/reach). Help me stat this character up to 11th level (inculding choosing a PP)!
 

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Hmm... Or mmmmh... Kristina Lokken. That was not what gave me an inspiration for a Spearfighter in 3.x. That was 300. But now, if we can combine these two... ;)

I will have to think about it. I wanted to do something like that, but I never did!
 


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I'm looking at Eladrin + Greatspear + Polearm Master, with maybe a multiclassing into Warlord somewhere.
 


Only go Eladrin if you want all of it.

As an Eladrin, you'll be behind the curve for STR, so basically, you'll be breaking even with the Greatspear.
 

An eladrin spear fighter actually works quite well. If you're starting at 11, I'd go with:

Str 18, Con 10, Dex 15, Int 10, Wis 13, Cha 10, so at 11:
Str 21, Con 11, Dex 16, Int 10, Wis 16, Cha 10

Paragon Path: Kensei (greatspear)

Feats:
Eladrin Soldier
Weapon Expertise (spears)
Polearm Momentum
Toughness
Power Attack
Polearm Gamble
Uncanny Dodge (retrained at 11)

At-wills:
Footwork Lure (can slide 2 and knock prone w/polearm momentum)
Brash Strike (no downside, since uncanny dodge protects against the CA)

For the rest of the powers, there's some flexibility. Rain of Blows used to be amazing, but now it's just pretty good. Perhaps something like:

1 Passing Attack
1 Tempest Dance
2 Shrewd Repositioning
3 Rain of Blows
5 Rain of Steel
6 Defensive Training
7 Come and Get It
9 Stop Thrust
10 Defensive Resurgence
11 Masterstroke

For gear -- aside from your favorite weapon, armor, and neck, some nice items are:
Iron Armbands of Power (+2 damage on all melee attacks)
Boots of the Fencing Master (shift 2 as a minor 1/enc, +1 AC/ref whenever you shift)
Strikebacks (+1 to OAs, free melee basic 1/enc when hit)

A few things for upcoming levels:
For feats, Reserve Maneuver (to swap out Masterstroke for a fighter power) and Armor Specialization (Scale) are both great.
At 13, Silverstep is pretty good, and at 15, Quicksilver Stance is amazing.
 

I was building up something similar to this and loved the look of Polearm Momentum and Footwork lure but, I don't believe they work together. Polearm Momentum specifically states pushes, not slides or pulls and Footwork Lure is specifically a slide. That was about the only flaw in the build I could see, otherwise you are very much a controller who gets to push people around knock'em prone all the time, could be fun.

Cheers,
E
 

That is correct. If, however, you pick up Dragging Flail and use a Spiked Chain, Footwork Lure turns you into a trip-monkey.

I also just philosophically don't like throwing enough points into a score to make it an 18, but YMMV and probably will. :)

-O
 

I was building up something similar to this and loved the look of Polearm Momentum and Footwork lure but, I don't believe they work together. Polearm Momentum specifically states pushes, not slides or pulls and Footwork Lure is specifically a slide.
Polearm Momentum says "Whenever you use a polearm or a spear attack to to push or slide a target 2 or more squares..."
 

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