This is exactly what I'm talking about. Traditional play: DM does whatever they want on their whim. Neo T: see above.
So, just to be clear, you do realize that the word "whim"
specifically refers to a "capricious notion or desire; a sudden or freakish fancy," right? "Whim" means something with no justification AT ALL except "well, I felt like it." Using it to describe your own stuff has the strong implication that you don't care, AT ALL, about the consequences of these actions.
Your repeated insistence on portraying the neo-trad DM as little better than a slave to the players, for example. Your repeated insistence that it's
impossible for there to be events that occur which aren't caused by the players, when that is demonstrably false.
I agree that the DM's whims have no place in Neo T. And it has nothing to do with being hostile. Though I wonder how you say it's fine for "events to occur" in Neo T, as long as they are not at the DM whim? How do you tell them apart? Player whim?
You tell them apart because "DM whim" is a capricious fancy. Events occuring without the players being the direct cause is a perfectly normal part of having a fantasy world that exists and evolves. The key...as I explicitly said...is that it comes from
reasonable choices, and is
considerate of the players. Being considerate does not mean the players are causing it, any more than your spouse would be "causing you" to care about cooking the dinners you decide to cook, or any more than your friends would be "causing" you to bring up conversations you find interesting
and that you think would interest them, while avoiding conversations you think would upset or unnerve them.
This isn't hard. People choose to be courteous to others, not because others are mind-controlling or domineering them into only ever saying nice things, but because people WANT to be nice to others, and want to engage with them on things that will be received well rather than poorly.
Reasonably. I'll take it.
Traditional game: The DM does whatever they want on a whim. End of Line.
Neo T and Story games: The DM can only take reasonable actions, as defined by all the players.
Yes. But, again, "whim" refers to being capricious, sudden, and without
any justification--it's just freak desire that happens. Like if someone suddenly has a craving very specifically for shortbread cookies and caramel or the like. It's out of the blue.
"Reasonable" decisions don't have to be submitted before committee or signed in triplicate or pre-approved by the players. It's...y'know, being a reasonable person. Being considerate of what others like and think. Avoiding things that would be liable to cause problems. Showing that you care about others.
This is just the two paths to the same goal though.
Traditional Game: The DM does things based solely on their own judgment of what will make an enjoyable game for everyone.
Neo T Game: All the players of the game decide together what will make an enjoyable game for everyone.
.....yes. That's the whole point, Bloodtide. These are two different styles that both aim to achieve the same thing.
I have not seen you give any data for anything?
You're the one making numerical claims about a style you don't like, don't understand, and have repeatedly insulted over the past year or so.
Seems odd.
I say a Traditional game is where the DM can do whatever they want on a whim.
And a Neo T game is where the DM can't just do whatever they want on a whim.
And you have never seen that? I mean I guess you might have seen a game where a DM could do anything....but they chose to act like a Neo T dm?
Because you keep doing two things.
1: You keep presenting "the DM can do whatever they want on a whim" as though it were something good. It very much does not come across as something good. It comes across as a tyrannical jerk doing things capriciously, contradicting himself whenever he likes, and being generally just troublesome to work with. Because when everything is on a whim--driven by
absolutely nothing at all except "well, I felt like it in that second, so that's what happened then, but I don't feel like it in this second, so it's not happening now."
2: You keep presenting the "neotrad" DM as someone enslaved to player demands (a running theme across many of your posts, here and elsewhere), where the
only possible way to not be so enslaved is for the DM to, as above, do whatever they like, whenever they like, for as long as they like, for literally any reason or no reason at all.
Both of these things are counterproductive.