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Help me with converted succubus

jaker2003

Explorer
Ok, I'm using a succubus who turned good, and was eventually rewarded with a blessed form. I'm trying to stat her up, and would like some help.

Here's the original succubus:
[sblock]
SUCCUBUS
Medium Outsider (Chaotic, Extraplanar, Evil)
Hit Dice: 6d8+6 (33 hp)
Initiative: +1
Speed: 30 ft. (6 squares), fly 50 ft. (average)
Armor Class: 20 (+1 Dex, +9 natural), touch 11, flat-footed 19
Base Attack/Grapple: +6/+7
Attack: Claw +7 melee (1d6+1)
Full Attack: 2 claws +7 melee (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Energy drain, spell-like abilities, summon demon
Special Qualities: Damage reduction 10/cold iron or good, darkvision 60 ft., immunity to electricity and poison, resistance to acid 10, cold 10, and fire 10, spell resistance 18, telepathy 100 ft., tongues
Saves: Fort +6, Ref +6, Will +7
Abilities: Str 13, Dex 13, Con 13, Int 16, Wis 14, Cha 26
Skills: Bluff +19, Concentration +10, Diplomacy +12, Disguise +17* (+19 acting), Escape Artist +10, Hide +10, Intimidate +19, Knowledge (any one) +12, Listen +19, Move Silently +10, Search +12, Spot +19, Survival +2 (+4 following tracks), Use Rope +1 (+3 with bindings)
Feats: Dodge, Mobility, Persuasive
Environment: A chaotic evil-aligned plane
Organization: Solitary
Challenge Rating: 7
Treasure: Standard
Alignment: Always chaotic evil
Advancement: 7–12 HD (Medium)
Level Adjustment: +6
A succubus is 6 feet tall in its natural form and weighs about 125 pounds.
Combat
Succubi are not warriors. They flee combat whenever they can. If forced to fight, they can attack with their claws, but they prefer to turn foes against one another. Succubi use their polymorph ability to assume humanoid guise, and can maintain this deception indefinitely. Their preferred tactic when dealing with heroes is to feign friendship and create an opportunity to be alone with one of them, whereupon the succubus applies her life-draining kiss. Succubi are not above taking on the role of a damsel in distress when encountered within a dungeon.
A succubus’s natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction.
Energy Drain (Su): A succubus drains energy from a mortal it lures into some act of passion, or by simply planting a kiss on the victim. If the target is not willing to be kissed, the succubus must start a grapple, which provokes an attack of opportunity. The succubus’s kiss or embrace bestows one negative level. The kiss also has the effect of a suggestion spell, asking the victim to accept another kiss from the succubus. The victim must succeed on a DC 21 Will save to negate the effect of the suggestion. The DC is 21 for the Fortitude save to remove a negative level. These save DCs are Charisma-based.
Spell-Like Abilities: At will—charm monster (DC 22), detect good, detect thoughts (DC 20), ethereal jaunt (self plus 50 pounds of objects only), polymorph (humanoid form only, no limit on duration), suggestion (DC 21), greater teleport (self plus 50 pounds of objects only). Caster level 12th. The save DCs are Charisma-based.
Summon Demon (Sp): Once per day a succubus can attempt to summon 1 vrock with a 30% chance of success. This ability is the equivalent of a 3rd-level spell.
Tongues (Su): A succubus has a permanent tongues ability (as the spell, caster level 12th). Succubi usually use verbal communication with mortals.
Skills: Succubi have a +8 racial bonus on Listen and Spot checks.
*While using her polymorph ability, a succubus gains a +10 circumstance bonus on Disguise checks.[/sblock]

And here it is with the changes I've made:
[sblock]
SUCCUBUS
Medium Outsider (Extraplanar, Good, Tanar'ri)
Hit Dice: 6d8+6 (33 hp)
Initiative: +1
Speed: 30 ft. (6 squares), fly 50 ft. (average)
Armor Class: 20 (+1 Dex, +9 natural), touch 11, flat-footed 19
Base Attack/Grapple: +6/+7
Attack: Claw +7 melee (1d6+1)
Full Attack: 2 claws +7 melee (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Sacred body, spell-like abilities, summon demon
Special Qualities: Damage reduction 10/cold iron, darkvision 60 ft., immunity to electricity and poison, resistance to acid 10, cold 10, and fire 10, spell resistance 18, telepathy 100 ft., tongues
Saves: Fort +6, Ref +6, Will +7
Abilities: Str 13, Dex 13, Con 13, Int 16, Wis 14, Cha 26
Skills: Bluff +19, Concentration +10, Diplomacy +12, Disguise +17* (+19 acting), Escape Artist +10, Hide +10, Intimidate +19, Knowledge (any one) +12, Listen +19, Move Silently +10, Search +12, Spot +19, Survival +2 (+4 following tracks), Use Rope +1 (+3 with bindings)
Feats: Dodge, Mobility, Persuasive
Environment: (unnamed plane)
Organization: Solitary
Challenge Rating: ?
Treasure: Standard
Alignment: Neutral Good
Advancement: 7–12 HD (Medium)
Level Adjustment: +?
This succubus is 6 feet tall in its natural form and weighs about 125 pounds.
COMBAT
This succubus tries to avoid combat with mortals by trying her charm and suggestion spell-like abilities to dissuade attackers. If pressed she will flee, or if unable, resort to non-lethal methods. Though she retains many of her Tanar'ri abilities, she refuses to use her summon ability.
This succubus’s natural weapons, as well as any weapons it wields, are treated as good-aligned for the purpose of overcoming damage reduction.
Sacred Body (Su): A reformed succubus adds her Charisma bonus to each of her physical ability scores (Str, Dex, Con) as a Sacred bonus. This change is not in the statistics block.
Spell-Like Abilities: At will—charm monster (DC 22), detect good, detect thoughts (DC 20), ethereal jaunt (self plus 50 pounds of objects only), polymorph (humanoid form only, no limit on duration), suggestion (DC 21), greater teleport (self plus 50 pounds of objects only). Caster level 12th. The save DCs are Charisma-based.
Summon Demon (Sp): Once per day a succubus can attempt to summon 1 vrock with a 30% chance of success. This ability is the equivalent of a 3rd-level spell. (she avoids summoning evil creatures at all costs)
Tongues (Su): A succubus has a permanent tongues ability (as the spell, caster level 12th). Succubi usually use verbal communication with mortals.
Skills: Succubi have a +8 racial bonus on Listen and Spot checks.
*While using her polymorph ability, a succubus gains a +10 circumstance bonus on Disguise checks.[/sblock]

Edit: I replaced the inappropriate text and altered the DR/alignment mistakes.
So, I need help with CR and LA.
 
Last edited:

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Pyrex

First Post
Even with the loss of the Energy Drain attack, Sacred Body is worth a further +2 LA all by itself.

Also, why does it still penetrate DR/Evil (and not DR/Good) even though it's subtype changed from Evil to Good?
 


Hierax

First Post
so, in summary, you made her: "Neutral Good" instead of "Chaotic Evil" and used "Sacred Body" to replace "Energy Drain" but you didn't change the flavour text and alignment-related abilities or specify how they are to be used in the game.

I'm confused.

Is the NG is a typo or not changing the rest of it?

If CE is what you meant, the Sacred Body thing would work and could just be renamed (what's the opposite of Sacred?) and used but the Energy Drain is essential to the creature, why not have both?
 

jaker2003

Explorer
Sacred Body

The Sacred Body ability is a trade out for the Energy Drain ability. She got it when she was transformed. (this transformation is just going to be hinted at, everyone in the know refuses to divulge details)
Now this succubus is trying to fit into a mortal world, and avoid being recognized by fiends.
 

Nifft

Penguin Herder
Here's what I'd do:

1/ Ditch sacred body. As everyone else points out, it's too strong.
2/ Make a new "Touch of Life" ability modeled on the Paladin's Lay On Hands.
3/ Drop monster summoning.
4/ Give better DR instead.

REFORMED SUCCUBUS
Medium Outsider (Extraplanar, Good)
Hit Dice: 6d8+6 (33 hp)
Initiative: +1
Speed: 30 ft. (6 squares), fly 50 ft. (average)
Armor Class: 20 (+1 Dex, +9 natural), touch 11, flat-footed 19
Base Attack/Grapple: +6/+7
Attack: Claw +7 melee (1d6+1)
Full Attack: 2 claws +7 melee (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Spell-like abilities
Special Qualities: Damage reduction 10/cold iron and evil, darkvision 60 ft., immunity to electricity and poison, resistance to acid 10, cold 10, and fire 10, spell resistance 18, telepathy 100 ft., tongues
Saves: Fort +6, Ref +6, Will +7
Abilities: Str 13, Dex 13, Con 13, Int 16, Wis 14, Cha 26
Skills: Bluff +19, Concentration +10, Diplomacy +12, Disguise +17* (+19 acting), Escape Artist +10, Hide +10, Intimidate +19, Knowledge (any one) +12, Listen +19, Move Silently +10, Search +12, Spot +19, Survival +2 (+4 following tracks), Use Rope +1 (+3 with bindings)
Feats: Dodge, Mobility, Persuasive
Level Adjustment: +6

A reformed succubus is 6 feet tall in its natural form and weighs about 125 pounds.

Combat

A reformed succubus’s natural weapons, as well as any weapons it wields, are treated as good-aligned for the purpose of overcoming damage reduction.

Touch of Life (Su): A reformed succubus may heal with a touch, curing a total number of hit points equal to her racial HD * Cha bonus. This healing is identical to a Paladin's Lay On Hands ability (and Paladin levels stack with racial HD for the purpose of this ability), except as follows:
- She may expend 5 HP worth of healing to cure one point of ability damage
- She may expend 10 HP worth of healing to remove one of the following conditions: blindness, deafness, nausea, sickness, daze or fatigue.
- She may expend 20 HP worth of healing to remove one of the following: a negative level, one point of ability drain, stun, or exhaustion.

Spell-Like Abilities: At will—charm monster (DC 22), detect evil, detect thoughts (DC 20), ethereal jaunt (self plus 50 pounds of objects only), polymorph (humanoid form only, no limit on duration), suggestion (DC 21), greater teleport (self plus 50 pounds of objects only). Caster level 12th. The save DCs are Charisma-based.

Tongues (Su): A succubus has a permanent tongues ability (as the spell, caster level 12th). Succubi usually use verbal communication with mortals.

Skills: Succubi have a +8 racial bonus on Listen and Spot checks.

*While using her polymorph ability, a succubus gains a +10 circumstance bonus on Disguise checks.


Cheers, -- N
 


Quartz

Hero
This - redeemed creatures - is all covered in the Book of Exalted Deeds. You might also look at Sepulchrave II's Chronicles of Wyre for a reformed succubus.
 


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