I'm planning to start up a campaign, and am setting up a house rule for Alignment that has me plotting character behavior on a simple grid behind the screen. The reason for this is that I've seen, and have myself been, quite a few characters who shape their actions based on their alignments (I do this because i'm LG, CN, etc) rather than saying I'm CE/N/LE because of all this I've done.
What I'm seeing is pretty much similar to the NWN method. X Axis with Lawful and Chaos, Y Axis being Good and Evil. Each axis is 100 units across (50 in the positives, 50 in the negatives), with the far half of each axis symbolizing that axis' alignment, and the inner half acting as neutrality.
Hope that made sense. Anyway- on to the help.
What's a good amount of alignment shift, in units, for common PC actions?
Would a 5 point shift towards evil be good for killing an innocent? (keep in mind under the system, it'd only take five such deaths to move a 100 Good to a 75 Neutral, and another 10 deaths to a 25 Evil).
Is a 1 point shift away from Law good for theft, or is that more a shift away from Evil? (you break the law, but you also possibly hurt the person you're stealing from) Perhaps both.
Is there something wrong with a system where 5 thefts equates to 1 murder? Any ideas on how to balance this?
What I'm seeing is pretty much similar to the NWN method. X Axis with Lawful and Chaos, Y Axis being Good and Evil. Each axis is 100 units across (50 in the positives, 50 in the negatives), with the far half of each axis symbolizing that axis' alignment, and the inner half acting as neutrality.
Hope that made sense. Anyway- on to the help.
What's a good amount of alignment shift, in units, for common PC actions?
Would a 5 point shift towards evil be good for killing an innocent? (keep in mind under the system, it'd only take five such deaths to move a 100 Good to a 75 Neutral, and another 10 deaths to a 25 Evil).
Is a 1 point shift away from Law good for theft, or is that more a shift away from Evil? (you break the law, but you also possibly hurt the person you're stealing from) Perhaps both.
Is there something wrong with a system where 5 thefts equates to 1 murder? Any ideas on how to balance this?