AmandaBarbarian
Explorer
I think I will have some fun with "rats in the cellar"
I will have rats eating food in the storage and a reward for killing them... but magic twist, the rats are magical and not eating but stealing the food and supplies.
The Teifling "wizard" Valen who lives in the crooked grey tower on the edge of town is not really a teifling or a wizard. He is an 'earthbound' angle that is the descendent of an angel/demon and a half elf. He is a divine soul sorcerer and a stop in an underground railroad getting people out to a free hold.
The alchemical things he sells are based on ancient magic, it's only cause everyone thinks he is a wizard he gets away with it.
Valen has a family right now hiding in the mystic space he has hidden in his tower. He is waiting for soldiers to not be around to usher them north toward the next step to freedom. The problem is between Tanner (tax collector) being extra mean and the training area having a 2 week break the town is over flowing with his 'enemies'
He needs more food and supplies to wait this out, but he needs an excuse to get them.. And his only bet is to play the magic card.
SO the players if they bite (get it it's a hook to bite but the rats are biting) will have a chance to figure out they are not rats but magical constructs. They can then (hopefully) peace together that the wizard Valen is behind it. If they confront him they may even discover his trickery and the family in hiding.
Big decision points
I will have rats eating food in the storage and a reward for killing them... but magic twist, the rats are magical and not eating but stealing the food and supplies.
The Teifling "wizard" Valen who lives in the crooked grey tower on the edge of town is not really a teifling or a wizard. He is an 'earthbound' angle that is the descendent of an angel/demon and a half elf. He is a divine soul sorcerer and a stop in an underground railroad getting people out to a free hold.
The alchemical things he sells are based on ancient magic, it's only cause everyone thinks he is a wizard he gets away with it.
Valen has a family right now hiding in the mystic space he has hidden in his tower. He is waiting for soldiers to not be around to usher them north toward the next step to freedom. The problem is between Tanner (tax collector) being extra mean and the training area having a 2 week break the town is over flowing with his 'enemies'
He needs more food and supplies to wait this out, but he needs an excuse to get them.. And his only bet is to play the magic card.
SO the players if they bite (get it it's a hook to bite but the rats are biting) will have a chance to figure out they are not rats but magical constructs. They can then (hopefully) peace together that the wizard Valen is behind it. If they confront him they may even discover his trickery and the family in hiding.
Big decision points
- DO they take the mission at all
- do they discover they are not normal rats
- do they follow back to Valen
- what do they do when they find a family that is in hiding from the govement/GOD? do they turn them in as criminals or do they let them go? Do THEY THEMSELVES want to leave?