Here Are The Races In The New Eberron Book

According to WotC's Jeremy Crawford, the following eight races appear in Eberron: Rising from the Last War.

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Official versions of previous playtest races: Warforged, Changelings, Kalashtar, Shifters.

Playable versions of: Goblins, Bugbears, Hobgoblins, Orcs.

He goes on to clarifiy that "The playable orc in "Eberron" is a bit different from the orc in "Volo's Guide to Monster's." The playable goblinoids in "Eberron" use the same traits as the ones in "Volo's."
 
Russ Morrissey

Comments

gyor

Legend
Does Crawford state which Shifters we are getting in the book? I know there's several different "breeds", but I think in the 4e Eberron book they only gave you two types.
I would assume its the same shifters subraces we got in Wayfarer's Guide to Eberron, but a set in Last War could be cool as well and give another reason to have both.
 
Which ones are those? I don't have that book.
Beasthide, Longtooth, Swiftstride, Wildhunt.

I don't know Eberron well enough to know what other shifter subraces are missing.

Edit: A bit of research on Eberron wiki brings up these (I don't know much about them):
Cliffwalk
Dreamsight
Gorebrute
Razerclaw
Swiftwing
Truedive
 
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Parmandur

Legend
Beasthide, Longtooth, Swiftstride, Wildhunt.

I don't know Eberron well enough to know what other shifter subraces are missing.

Edit: A bit of research on Eberron wiki brings up these (I don't know much about them):
Cliffwalk
Dreamsight
Gorebrute
Razerclaw
Swiftwing
Truedive
My understanding from reading the UA was that they consolidated the mechanics for some of these, and left the fluff a bit more open as to which kind of Shifter a given PC is.
 

DWChancellor

Kobold Enthusiast
The number of shifter alts feels very 3.5E... hope it is condensed to a list of options for 5E. Anyone has Wayfinders and can weigh in?
 
The number of shifter alts feels very 3.5E... hope it is condensed to a list of options for 5E. Anyone has Wayfinders and can weigh in?
Yes, I have Wayfinders. As I said, it has Beasthide (tough), Longtooth (fierce), Swiftstride (fast) and wildhunt (tracker).

I think there might be room for:
Cliffwalk (climbing)
Dreamsight (blindsight)
Swiftwing (flying)
Truedive (swimming)

That's guesswork, I don't have the 3rd edition books, just the names.
 

DWChancellor

Kobold Enthusiast
That's guesswork, I don't have the 3rd edition books, just the names.
I have every Eberron book, there are a ton. Plus all the feats to pump up their potency. You could spend a long time with Shifters in a rich crunchy way (and probably still be jealous of the wizard...) Shifters were a really odd one since they hone in on other class qualities without making the jump 100% Really interesting play potential and the RP could be intense.
 

doctorbadwolf

Heretic of The Seventh Circle
Yes, I have Wayfinders. As I said, it has Beasthide (tough), Longtooth (fierce), Swiftstride (fast) and wildhunt (tracker).

I think there might be room for:
Cliffwalk (climbing)
Dreamsight (blindsight)
Swiftwing (flying)
Truedive (swimming)

That's guesswork, I don't have the 3rd edition books, just the names.
On the latest Manifest Zone Keith talks about how his unofficial book might expand on stuff like Shifters evolving into more powerful versions of themselves using feats and subclasses.
 

doctorbadwolf

Heretic of The Seventh Circle
I like it although it sounds a bit like Pokémon ...
A bit more like enhancing their primal nature over time, less a flashy outwardly noticeable change. So, even better senses, greater speed and strength, greater natural weapon damage, etc, with a more extreme shift.

Like the Dragonmarked feats? That would be neat.
Yeah! If not in Exploring, in a future product.
 

Rhaazyk

Villager
I have played in this world for about 4 years now and I must say I love it. The fact that not everyone of a particular race is good or evil really lends a reality check to it when you realize that minotaur is only attacking people on the road because he wants to survive as much as the next guy, or not all paladins of the Silver Flame want to exterminate particular races, or not all changelings are thieves, you get an idea that this is more real than the original D&D games. I don't think you should be able to look at a red dragon and know that he is evil. Maybe he's the nicest guy in the world but if you attack him he's going to defend himself. It really adds flavor to the game. I've kind of been spoiled for the other settings where this isn't true. Kudos to the guy/girl who came up with this concept. It's been the best idea since the concept of the game.
And let's not forget the Dragonmarks. Those are a nice touch as are the wide variety of playable races.
 

gyor

Legend
I have played in this world for about 4 years now and I must say I love it. The fact that not everyone of a particular race is good or evil really lends a reality check to it when you realize that minotaur is only attacking people on the road because he wants to survive as much as the next guy, or not all paladins of the Silver Flame want to exterminate particular races, or not all changelings are thieves, you get an idea that this is more real than the original D&D games. I don't think you should be able to look at a red dragon and know that he is evil. Maybe he's the nicest guy in the world but if you attack him he's going to defend himself. It really adds flavor to the game. I've kind of been spoiled for the other settings where this isn't true. Kudos to the guy/girl who came up with this concept. It's been the best idea since the concept of the game.
And let's not forget the Dragonmarks. Those are a nice touch as are the wide variety of playable races.
Honestly Eberron is more extreme in that, BUT that kind of mentality has seeped into D&D as a whole over time, so it's not as unique as it used to be
 

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