Cyronax
Explorer
Elder-Basilisk said:I wasn't at D&D XP, but I can read a character sheet, so I have a pretty good guess:
In 3.x, you get an AoO if your opponent moves more than 5 feet without tumbling or withdrawing.
In 4th edition, you get an OA if your opponent uses a move action to move away from you. You do not get an OA if your opponent spends his move action to shift (move one square) instead... unless you are the fighter whose special power enables her to take an OA whenever an opponent shifts.
In 3.x parlance, it's like having a feat that lets you take an AoO whenever an opponent takes a 5' step. Most people don't get it. If you're used to 3.x, you're used to 5' steps not provoking. So, it's the kind of thing that would be easy to miss--particularly if you're struggling to keep track of a bunch of ongoing and single round condition modifiers (I have an AC bonus from shielding smite, am taking ongoing damage from an poison (save at the end of turn), am imobilized by kobold glue (save at end of turn), and that opponent over there--the kobold with blue tac on his spear--has my mark and takes -2 to hit anyone who isn't me. Oh, and the cleric just hit with his attack so I get another bonus for a round).
That's exactly right, Elder-Basilisk. The RPGA DMs had to continually remind players of fighters that they could attack. And keep in mind that this isn't for your 'marked' enemy.
Its for any enemy that moves away from you.
Also to be clear, I don't think its overpowered. In fact I think its a good feature for the fighter. My point had been that the feel of the fighter had changed significantly from what I had expected.
But then again, it was only a 1st level character, and this is probably just another higlight that 4e is a whole new ballgame.