Treebore
First Post
Hussar said:The problem wasn't so much with the magic though. The problem was the monsters simply couldn't do enough damage to be a threat to high level characters in 2e. Other than dragons, the most damage 2e critters could do was around thirty or forty points. Even that 10 die fireball averages to 35, 17 with a save. Yes, you didn't have 300 hit points, but, once you broke 100, there was nothing in the game that could reasonably threaten you on its own.
So, you wound up wading through armies of hill giants on your own.
Not so grim and gritty as all that.
OTOH, 3e characters, yes, have 300 hit points. But, the baddies at that point have a thousand hit point and do 100 points of damage per round. CR 11 giants can do that. And your not going to be breaking 300 at 11th level too often. By and large, most 3e creatures can drop an equivalent level character in a single round with lucky rolling. This simply wasn't true previously.
Maybe my perception is skewed since yesterday the minotaur with a greataxe clocked the PC barbarian with a crit and pumped out 55 points of damage in a single hit. Over a long enough span of time, the DM will ALWAYS get lucky and be able to do massive damage. The players have to get lucky in every fight to survive. The Dm only has to get lucky once.![]()
I hope you are just hugely exagerating about the wading through an army of hill giants. That would never have happened in my games unless you snuck into their encampment at night, invisible (with multiple improve invisibilities available to you), and silenced, with a ton of death or 20 poison or a rot grub for each giant. Then you might have waded through an army of hill giants.
Generally speaking, under "normal" conditions, you were going to die if you fought an army of hill giants head to head.
Of course, I also gave class abilities to giants and other "monsters" long before 3E came along, even before 2E. Game balance didn't break down until about 23rd level, but that was because I wasn't afraid to do whatever had to be done to keep game balance. If that Hill Giant needed to have 12 levels of wizard to make him a threat, then he had it. If it wasn't in the rules I didn't care, because I knew it needed to be added to the rules in order for the campaign and game to remain challenging. So I did what needed to be done to keep the game viable no matter what the level. Same thing applies in 3E at Epic levels. You do what you have to. Whether the "rules" say you can do it or not.
There are two big rules for Epic, never allow immunities to anything. You can allow high DR to spells, such as 30, but never let it go higher. Once they hit 20th level do not let their higher levels add to their spell penetration or dispelling checks. Don't let SR go higher than 30. You can allow BaB and saving throws to increase, but that is it. I also strongly recommend you keep magic limited to a max of +10 in total enchantments. There may not be a max in human limitations, but there is in how much energy materials can hold.
Anyways, back to the OP. I seem to remember that CON bonuses were only added to each HD, not every level. Or am I remembering 1E?