HellHound
ENnies winner and NOT Scrappy Doo
Crossposted from my writer's journal...
I am GEEK!
---
I am crafting Gods today.
It is fun to play God, crafting fictional societies and civilizations. But there are always the constraints of reason, of internal consistency, of human societal and tribal structures.
But today, I play God as only society has been able to do before.
I am crafting Gods of clay. I can dig up those things in myself and that I see in societies past or present (or future?), throw them down upon the wheel, and push and squeeze it into something... BIGGER. Something that we may have looked to to guide us, to explain us, to be there to keep our society when our leaders could not.
Then I draw up this almost human form, and try to let it evolve and change, to be changed by the world I envision it within. I take these proto-gods and deliver them to a world that has gods in the future. 12 gods of a pseudo-roman empire who will suddenly find these six creatures I crafted in their past. My proto-gods begin to shift and take form into something not altogether mine, but definitely not someone elses. They take on these proto-greek ideals, they become living history where there was only a tabula rasa before.
These are my gods, they are history.
Then I get to play this game again, but instead of linking my proto-gods to the pseudo-roman pantheon, I find their common roots with gods I crafted from a darker clay months ago. I find their mirrors in twisted alien gods of mind flayers, alien monstrosities that eat brains and wish for nothing more than the destruction of humanity.
I like that the gods can be distilled down to templates. My subconscious lays the template for me to build these proto-gods upon, and then I play the game of finding out what template I used.
I am a content craftsman.
I am Geek.
I am GEEK!
---
I am crafting Gods today.
It is fun to play God, crafting fictional societies and civilizations. But there are always the constraints of reason, of internal consistency, of human societal and tribal structures.
But today, I play God as only society has been able to do before.
I am crafting Gods of clay. I can dig up those things in myself and that I see in societies past or present (or future?), throw them down upon the wheel, and push and squeeze it into something... BIGGER. Something that we may have looked to to guide us, to explain us, to be there to keep our society when our leaders could not.
Then I draw up this almost human form, and try to let it evolve and change, to be changed by the world I envision it within. I take these proto-gods and deliver them to a world that has gods in the future. 12 gods of a pseudo-roman empire who will suddenly find these six creatures I crafted in their past. My proto-gods begin to shift and take form into something not altogether mine, but definitely not someone elses. They take on these proto-greek ideals, they become living history where there was only a tabula rasa before.
These are my gods, they are history.
Then I get to play this game again, but instead of linking my proto-gods to the pseudo-roman pantheon, I find their common roots with gods I crafted from a darker clay months ago. I find their mirrors in twisted alien gods of mind flayers, alien monstrosities that eat brains and wish for nothing more than the destruction of humanity.
I like that the gods can be distilled down to templates. My subconscious lays the template for me to build these proto-gods upon, and then I play the game of finding out what template I used.
I am a content craftsman.
I am Geek.
