Satin Knights
First Post
Marshan moves forward beside his ape, and with a growl, grows in size to match him. Then he brings his mighty hammer down on the fiery bug. . [sblock=actions] single move 40 of 60 to G6, swift enlarge to F7, std attack with enlarged hammer, haste attack not usable [/sblock]
[sblock=mini stats]Marshan ~ Perception: +6; Stealth: +2; Initiative: +2; Low Light vision
AC: 17/19 (12 Touch, 15 Flat-footed) (2 Dex, 5 armor, /2 Shield Ally) Haste AC: 18
HP: 41 Current HP: 41
CMB: 6 CMD: 18 Fort: +6 Reflex: +4 Will: +6; circumstantial +2 each save for Shield Ally; +2 vs. Enchantment
Current Weapons in Hand:
MW Lucerne Hammer +7, d12+4 at 10' reach; When Enlarged: MW Lucerne Hammer +7, 3d6+6 at 15-20' reach + Haste + Inspire Courage
Cestus +6, d4+1 at 5' reach, offhand; When Enlarged: Cestus +6, d6+1 at 5-10' reach
Skills: +6 Perception, +5 Sense Motive, +2 Stealth; Combat Reflexes, Precise Strike, Boon Companion
Cantrips: Acid Splash, Detect Magic, Guidance, Mage Hand, Message, Open/Close
Summoner 1st Level Spells: 5/2 remaining; Mage Armor, Grease, Shield, Unseen Servant
Summoner 2nd Level Spells: 2/1 remaining; Haste, Glitterdust (DC 13), Lesser Evolution Surge (5 min)
Orisons: Create Water, Detect Poison, Purify Food/Drink, Stabilize
Cleric 1st Level Spells: 5; Enlarge Self*, Bless, Divine Favor, Protection from Evil, Entropic Shield
Cleric 2nd Level Spells: 3; Barkskin* (50 min), Share Language (Henry), Share Language (Demon Wolf)
Cleric 3rd Level Spells: 2; Fly* (5 min), Prayer
Domain Power: 5/5 remaining; Enlarge self as a swift action for 1 round
Summoner Monster III: 4/4 remaining; std action SLA summon, (5 min), d4+1 dogs, d3 small elementals, d3 Wolves, Wolverine, Crocodile, Dire Bat, Cheetah, Lantern Archon, Leopard, Gorilla, Constrictor Snake, Monitor Lizard
Channel Energy: 3d6 in a 30' burst, 4/day, DC 13, Not Selective; Does not provoke AoO; 0 used
Toddy ~ Perception: +13; Stealth: +7; Initiative: +3; Darkvision 60 ft
AC: 23 (13 Touch, 20 flat-footed) (3 Dex, 6 NA, usually 4 Mage Armor) Haste Current AC: 24
HP: 30 Current HP: 30
CMB: 7 CMD: 20 Fort: +6 Reflex: +7 Will: +1
Natural Weapons: Bite +7, d6+3+d6 shock; Claw +7, d4+3+d6 shock; Claw +7, d4+3+d6 shock + Precise Strike
Skills: +18 Acrobatics, +13 Perception, +4 Sense Motive, +7 Stealth, +18 Fly, +4 UMD, Combat Reflexes, Precise Strike, Evasion
Size: medium & 5' reach; Move: 40' walk, 40' Fly perfect
Henry the Ape ~ Perception +5; Stealth +7; Initiative: +3; Low Light vision, Scent
AC: 22 (13 Touch, 19 flat-footed) (3 Dex, 5 NA, usually 4 Mage Armor) Current AC: 22
HP: 37 Current HP: 28
CMB: 7 CMD: 20 Fort: +6 Reflex: +7 Will: +1
Natural Weapons: Bite +9, d6+6; Claw +9, d6+6; Claw +9, d6+6 + Precise Strike
Skills:+7 Acrobatics, +18 Climb, +5 Perception, +7 Stealth, +10 Swim, Combat Reflexes, Precise Strike, Toughness, Evasion, Scent
Size: large 10x10 & 10' reach; Move: 30', Climb 30'[/sblock]
[sblock=mini stats]Marshan ~ Perception: +6; Stealth: +2; Initiative: +2; Low Light vision
AC: 17/19 (12 Touch, 15 Flat-footed) (2 Dex, 5 armor, /2 Shield Ally) Haste AC: 18
HP: 41 Current HP: 41
CMB: 6 CMD: 18 Fort: +6 Reflex: +4 Will: +6; circumstantial +2 each save for Shield Ally; +2 vs. Enchantment
Current Weapons in Hand:
MW Lucerne Hammer +7, d12+4 at 10' reach; When Enlarged: MW Lucerne Hammer +7, 3d6+6 at 15-20' reach + Haste + Inspire Courage
Cestus +6, d4+1 at 5' reach, offhand; When Enlarged: Cestus +6, d6+1 at 5-10' reach
Skills: +6 Perception, +5 Sense Motive, +2 Stealth; Combat Reflexes, Precise Strike, Boon Companion
Cantrips: Acid Splash, Detect Magic, Guidance, Mage Hand, Message, Open/Close
Summoner 1st Level Spells: 5/2 remaining; Mage Armor, Grease, Shield, Unseen Servant
Summoner 2nd Level Spells: 2/1 remaining; Haste, Glitterdust (DC 13), Lesser Evolution Surge (5 min)
Orisons: Create Water, Detect Poison, Purify Food/Drink, Stabilize
Cleric 1st Level Spells: 5; Enlarge Self*, Bless, Divine Favor, Protection from Evil, Entropic Shield
Cleric 2nd Level Spells: 3; Barkskin* (50 min), Share Language (Henry), Share Language (Demon Wolf)
Cleric 3rd Level Spells: 2; Fly* (5 min), Prayer
Domain Power: 5/5 remaining; Enlarge self as a swift action for 1 round
Summoner Monster III: 4/4 remaining; std action SLA summon, (5 min), d4+1 dogs, d3 small elementals, d3 Wolves, Wolverine, Crocodile, Dire Bat, Cheetah, Lantern Archon, Leopard, Gorilla, Constrictor Snake, Monitor Lizard
Channel Energy: 3d6 in a 30' burst, 4/day, DC 13, Not Selective; Does not provoke AoO; 0 used
Toddy ~ Perception: +13; Stealth: +7; Initiative: +3; Darkvision 60 ft
AC: 23 (13 Touch, 20 flat-footed) (3 Dex, 6 NA, usually 4 Mage Armor) Haste Current AC: 24
HP: 30 Current HP: 30
CMB: 7 CMD: 20 Fort: +6 Reflex: +7 Will: +1
Natural Weapons: Bite +7, d6+3+d6 shock; Claw +7, d4+3+d6 shock; Claw +7, d4+3+d6 shock + Precise Strike
Skills: +18 Acrobatics, +13 Perception, +4 Sense Motive, +7 Stealth, +18 Fly, +4 UMD, Combat Reflexes, Precise Strike, Evasion
Size: medium & 5' reach; Move: 40' walk, 40' Fly perfect
Henry the Ape ~ Perception +5; Stealth +7; Initiative: +3; Low Light vision, Scent
AC: 22 (13 Touch, 19 flat-footed) (3 Dex, 5 NA, usually 4 Mage Armor) Current AC: 22
HP: 37 Current HP: 28
CMB: 7 CMD: 20 Fort: +6 Reflex: +7 Will: +1
Natural Weapons: Bite +9, d6+6; Claw +9, d6+6; Claw +9, d6+6 + Precise Strike
Skills:+7 Acrobatics, +18 Climb, +5 Perception, +7 Stealth, +10 Swim, Combat Reflexes, Precise Strike, Toughness, Evasion, Scent
Size: large 10x10 & 10' reach; Move: 30', Climb 30'[/sblock]
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