HM's Carrion Crown AP - CT

Satin Knights

First Post
Marshan moves forward beside his ape, and with a growl, grows in size to match him. Then he brings his mighty hammer down on the fiery bug. . [sblock=actions] single move 40 of 60 to G6, swift enlarge to F7, std attack with enlarged hammer, haste attack not usable [/sblock]
[sblock=mini stats]Marshan ~ Perception: +6; Stealth: +2; Initiative: +2; Low Light vision
AC: 17/19 (12 Touch, 15 Flat-footed) (2 Dex, 5 armor, /2 Shield Ally) Haste AC: 18
HP: 41 Current HP: 41
CMB: 6 CMD: 18 Fort: +6 Reflex: +4 Will: +6; circumstantial +2 each save for Shield Ally; +2 vs. Enchantment

Current Weapons in Hand:
MW Lucerne Hammer +7, d12+4 at 10' reach; When Enlarged: MW Lucerne Hammer +7, 3d6+6 at 15-20' reach + Haste + Inspire Courage
Cestus +6, d4+1 at 5' reach, offhand; When Enlarged: Cestus +6, d6+1 at 5-10' reach

Skills: +6 Perception, +5 Sense Motive, +2 Stealth; Combat Reflexes, Precise Strike, Boon Companion
Cantrips: Acid Splash, Detect Magic, Guidance, Mage Hand, Message, Open/Close
Summoner 1st Level Spells: 5/2 remaining; Mage Armor, Grease, Shield, Unseen Servant
Summoner 2nd Level Spells: 2/1 remaining; Haste, Glitterdust (DC 13), Lesser Evolution Surge (5 min)
Orisons: Create Water, Detect Poison, Purify Food/Drink, Stabilize
Cleric 1st Level Spells: 5; Enlarge Self*, Bless, Divine Favor, Protection from Evil, Entropic Shield
Cleric 2nd Level Spells: 3; Barkskin* (50 min), Share Language (Henry), Share Language (Demon Wolf)
Cleric 3rd Level Spells: 2; Fly* (5 min), Prayer
Domain Power: 5/5 remaining; Enlarge self as a swift action for 1 round
Summoner Monster III: 4/4 remaining; std action SLA summon, (5 min), d4+1 dogs, d3 small elementals, d3 Wolves, Wolverine, Crocodile, Dire Bat, Cheetah, Lantern Archon, Leopard, Gorilla, Constrictor Snake, Monitor Lizard
Channel Energy: 3d6 in a 30' burst, 4/day, DC 13, Not Selective; Does not provoke AoO; 0 used

Toddy ~
Perception: +13; Stealth: +7; Initiative: +3; Darkvision 60 ft
AC: 23 (13 Touch, 20 flat-footed) (3 Dex, 6 NA, usually 4 Mage Armor) Haste Current AC: 24
HP: 30 Current HP: 30
CMB: 7 CMD: 20 Fort: +6 Reflex: +7 Will: +1
Natural Weapons: Bite +7, d6+3+d6 shock; Claw +7, d4+3+d6 shock; Claw +7, d4+3+d6 shock + Precise Strike
Skills: +18 Acrobatics, +13 Perception, +4 Sense Motive, +7 Stealth, +18 Fly, +4 UMD, Combat Reflexes, Precise Strike, Evasion
Size: medium & 5' reach; Move: 40' walk, 40' Fly perfect

Henry the Ape ~ Perception +5; Stealth +7; Initiative: +3; Low Light vision, Scent
AC: 22 (13 Touch, 19 flat-footed) (3 Dex, 5 NA, usually 4 Mage Armor) Current AC: 22
HP: 37 Current HP: 28
CMB: 7 CMD: 20 Fort: +6 Reflex: +7 Will: +1
Natural Weapons: Bite +9, d6+6; Claw +9, d6+6; Claw +9, d6+6 + Precise Strike
Skills:+7 Acrobatics, +18 Climb, +5 Perception, +7 Stealth, +10 Swim, Combat Reflexes, Precise Strike, Toughness, Evasion, Scent
Size: large 10x10 & 10' reach; Move: 30', Climb 30'[/sblock]
 
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HolyMan

Thy wounds are healed!
[sblock=OOC] Previous map was round 2.1 after most people moved but not everyone. Newest map is where everyone is at the start of round 3.[/sblock]
 

HolyMan

Thy wounds are healed!
[sblock=OOC] SK - you may only make one attack while hasted unless you make a full attack then you get an additional one.[/sblock]

[sblock=Orcs Turn] Poor poor staggered orcs...

Orc at I-2 draws falchion
Orc at I-5 draws falchion
Orc at K-10 draws javelin
Orc at I-13 withdraws to K-13

And that's about all they can do except lose another HP.[/sblock]
 
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Satin Knights

First Post
Henry moves 5 ft forward, and unloads on the orc in front of him that he thinks threw the javelin with one swipe of his large claw. The orc goes down.[sblock=actions] move cost 10, std claw attack while flanking on I5.[/sblock][sblock=oops]Sorry about the second swing. Will redact the text.[/sblock]
 
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Maidhc O Casain

Na Bith Mo Riocht Tá!
OOC: I think it's Halal's turn, and that we're in the first round after the Surprise round . . . if we're really into round three then Halal missed an action somewhere.

Regardless, could I get an updated map before I decide what to do?
 

HolyMan

Thy wounds are healed!
[sblock=OCC] Sorry for the confusion as I have the old well maps still. I labeled these 2 not for the round but for second time. So 2.1 is second time first round. Forgot what I was up to with that and went and labeled newest map rd 3

Here is up date and it is Halal's turn.[/sblock]

EDIT: Moved the orc now it's ready.
 

Attachments

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GlassEye

Adventurer
Gregori gulps down his concoction, drops the bottle into the dirt at his feet and advances towards the orcs (H11). He calls out to Demon, "Flank!"

Demon darts to the side of the orc and snaps at him.

[sblock=Actions]Gregori:
Std: drink mutagen
Move: advance to H11
Free: command Demon

Demon:
Free: 5 ft. step to I12
Full: attack Krig[/sblock][sblock=Mini Stats level 5]Gregori Ostov (full sheet)
Initiative: +1
AC: 15 (14 flat-footed, 11 Touch) 17 15 Current: 16 (normal +haste)
HP: 50 Current: 50
CMB: +10 CMD: 21 Fort: +5 Reflex: +5 Will: +1

In Hand: none
-- claw (x2) +10 (1d6+5) +12 (1d8+7) +12 (2d6+8) +reach; PA +10 (2d6+12)
-- bite +12 (1d8+7) +12 (2d6+8) +reach; PA +10 (2d6+12)
-- longsword +10 (1d8+5 19-20/x2); Power Attack: longsword +8 (1d8+9)
-- +12 (1d8+7); PA: longsword +10 (1d8+11)
-- cestus
-- Bomb +7 (3d6+1) Range: 20 feet; Splash: 4; +7 (3d6); Splash 3
~ STR Mutagen + Enlarge

Bombs 2/2 remaining
Extracts Prepared
1st - Cure Light Wounds x2, Enlarge x2
2nd - Alchemical Allocation, Invisibility
Mutagen Prepared Strength

Gear 10,500 gp
Amulet of Mighty Fists (Shock)

Demon ~ wolf companion
Size Medium; HD 5 (32 hp); Speed 50 ft.; AC 17 (+3 Dex, +4 natural) 21 w/Mage Armor;
Attack bite +5 (1d6+3 plus trip); Ability Scores Str 14, Dex 16,
Con 15, Int 3, Wis 12, Cha 6; Special Qualities scent.
Feats: Precise Strike, +2[/sblock]
 
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Satin Knights

First Post
OOC: Gregori below the red line is all difficult terrain because of Firvin's Stone Call spell. And Halal still has his turn to take just before Toddy, but I am leaving for work soon.

With the orc beside him having fallen, Toddy concentrates all his attacks on the fire bug. With the two bites, he tears the firebug apart. [sblock=actions] Full round four attacks, claw, claw, bite, hasted bite[/sblock]
 
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GlassEye

Adventurer
[sblock=OOC]
OOC: 5' steps not allowed Demon also gets two attacks if he takes the full attack action

Why aren't 5 ft steps allowed? Also, Demon isn't hasted so only gets his normal, single bite.
EDIT: Changed Gregori's move to H11 since I forgot about the haste.[/sblock]
 

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