HM's Carrion Crown AP - OOC

Wow, you guys are playing WAY above my pay grade with your builds! Very nice discussion in the CT thread.
Normally I would like to play at that pay grade, but RL is getting in the way this week. I have DM duties to take care of as well. With GE getting busy too, perhaps we can hold off starting another combat until next week.

I want to look at the stuff SK already wrote and then do some more checking. Cannot believe I did not see Lingering Song, it is not on my list of feats at all and should be.

Then maybe SK has other ideas. ;) I have actually never gotten to play a sorcerer or bard in either PF or 3.5ed except running opposition as DM.

Actually playing an encounter, I choose option 3. Then after we rework builds following that, maybe consider option 1 if we have time.

Laterz.
 

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Mowgli: In the Paizo Blog, there is a little tidbit you may be interested. They started listing subdomains for all the minor deities. But, the first article in the series has

Paizo Blog said:
But while I'm on the topic of domains and subdomains, there's something else I want to talk about—Pharasma. Turns out that nonevil goddesses of death sort of wreak havoc on the domain system—especially if they're as stringently anti-undead as Pharasma is. Because pro-undead spells always seem to sneak onto domain spell lists when you start talking about death and souls and stuff. It's easy enough to simply not prepare domain spells that create undead, but it still feels kind of disappointing to me that Pharasmins "miss out" on some domain spell options. For those of you who want a more Pharasma-friendly version of the Death domain and the Souls subdomain... behold!
Pharasma-Friendly Death Domain 3rd-level domain spell: Replace animate dead with speak with dead. 6th-level domain spell: Replace create undead with antilife shell. 8th-level domain spell: Replace create greater undead with symbol of death.
Pharasma-Friendly Souls Subdomain 3rd-level domain spell: Replace animate dead with speak with dead.​
 

a, b, and c? A hill giant and 2 classed orcs, 1 default orc in a dungeon cavern? At fifth level with the animal companions, we would be 7 vs 4. That should be a tough fight using most of our resources, but doable. If we approach coordinated, we win. If we make mistakes, we could get squashed.

A lone giant is a gang up and crush cakewalk.
 

I think I agree with Perrin. I have Wednesday then I'm out for three days and I would hate to hold you back but since there are two of us with a crunch this week... Sunday or Monday starting the next scenario (or even Saturday but I won't be able to post until technically Sunday) works best for me. Though if you want to npc my character that's fine, too.

As for a selection, I'm fine with C then A if we have time.

As for builds, I don't normally think at that level so the discussion has been a bit of an eye-opener for me. I'm really getting excited about it now. The best thing about it for me is that most of the choices we've been discussing still fit the concept I have for Gregori.

EDIT: Oops, took too long posting. SK's idea sounds fun, too.
 


perrinmiller: Here are a few more tidbits.

A) You have 8 skill points/level. You are not starving for them, so take the +1 HP for the favored class bonus. The ranger and rogue will have 7+ each also, so we should have all the skills covered well.

B) Resistance is a useless spell as soon as you spend 1,000 gp on a Cloak of Resistance. Switch that for Disrupt Undead which is a no save, ranged touch attack. The cleric can memorize Resistance for the first month that it would be useful.

C) Replace Sleep with Grease. The spell is useful far longer that Sleep will be in your career. It grants +10 to escape grapples when cast on a person.

D) Language: Auran so you can talk to air elementals. Or Celestial so you can talk to my many summons.

E) Carry at least one dagger for when you are grappled. The rapier can work, but a dagger just feels more appropriate.

This character build starts weak and slow. But, it will eventually surpass the rest of us in damage potential.
 

Will start the LvL 5 vs orcs scenario then this SUN nite. We will still have two weeks til the adventure is out (and I will need a day or two with it). So everyone has time to refine their 5th lvl builds as well.

HM
 


Will start the LvL 5 vs orcs scenario then this SUN nite. We will still have two weeks til the adventure is out (and I will need a day or two with it). So everyone has time to refine their 5th lvl builds as well.

HM
I am running two PFS scenarios Sunday afternoon, so I will be home and ready to start about 8pm EST. That should be just in time.
 

SK, if you've got a little time I'd appreciate a once over for my level 5 build.

I generally aim more for RP potential than for optimization - and may want to for this character as well - but I'd like to at least look at more of a power build.

I put in Quick Draw for one of the feats, but was torn between that, Lookout and Improved Initiative. Other options and their implications would be welcome.

The current format for HeroLab's character sheets leaves a lot to be desired, but if you can sift through it I'd be grateful.
 

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