Holy cow! Palladium releasing PDFs!

Some of the best, most creative world building out there. If he'd just publish his monsters in a format to be compatible with 3.x or 4, he'd make a ton of money. But, pride goeth before they fall.....
 

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Holy *Censored*

You got to be *Censored* kiddin' me!

This is *Censored, Censored, Censored* insane.


-A Great Pause-



Well...looks like the mice are out to play.

:D
 

The system is not terrible. Clunky, yes. And all those special subsystems that were in AD&D that 3e tossed out? Well, Palladium is chock full of those. It's playable, although, it has some quirks, especially where armor is concerned. I personally think Palladium 1e was better than Palladium Fantasy Second Edition; no SDC for living creatures, for instance, and unique hand-to-hand skills for each class.

As far as settings go... Palladium fantasy is topnotch. To be honest, I consider Rifts a creative goldmine (which is to say, little specks of gold mixed up with some silver and lots of lead, mud, and slush). Rifts is fun, it really is, and it lends itself especially well to conversions and plundering. But the original Palladium setting is a genre classic, a real swords-and-sorcery world. Wizards going mad in their quest for power and immortality? Check. Cthulhoid elder beings? Accounted for. Gangs of thieves, mercenaries, wandering priests, and mages, looking under every rock for wealth and magic? Oh, it's there all right. Plus lost civilizations, soul-sucking swords, Egyptian-themed deities, psionics, and pirates.
 

Palladium is not a bad system, not at all balanced and some mad spells. KS seemed to operate on the premise if he could not think of something cool for that level of spell it would lots of damage. I played a warlock in the system for years and she was a one person party.
World building is, as has been said, was very good and pretty evocative and chock full of story ideas and adventure hooks.
Rifts, on the otherhand had wonderfull ideas but I could not bring myself to play it or run it. I think it was the idea of flexible MDC armour that did it for me. Soup packets was the though that ran through my head when I read about. That did not stop me from buying about half a dozen Rifts books.
Each one packed with new and insanely more powerful classes that whole subsystems devoted to them.
Lovely stuff, mad but not to play in my view.
Not a fan of pdfs but I might look in to the pdfs.
 

So yeah... There is what would have been an ancient horror from beyond kind of vibe, except it's so utterly overdone it's less arcane horror and more 'blob of the week'.

Yeah, there is that. I guess technically, though, vampires aren't so much undead minions of vampire intelligences as they are autonomous extensions of them.

But I totally see your point. ;-)

Also, if you ever want to see the rest of your players cry in envy, let someone play a cosmo-knight...he'll make even the demigod or godling character in the party feel inferior.
 



Yep I see 20 new Palladium products up and ready to go. I'm guessing it's an ongoing thing....meaning more Rifts to come soon I hope. This is surreal, I was hoping to round out my collection of 3.5 stuff but this will do for now.

I just can't believe it:uhoh:
 

50% off cover price, electronic files and not scanned, and they already have up the 1e PFRPG and Rifts.

Very cool.

Very, very cool.
 

I didn't see a link to this anywhere else on ENWorld yet but, apparently, Palladium Books will begin releasing PDF products through RPGNow/DriveThru this month! You can find references to this in their latest press release here (scroll down to the "Coming in April 2009" section). I can't wait to pick up 1st Edition copies of the Palladium RPG! :D
Interesting news. Though regarding all I have heard so far, a new edition might sound more attractive to me. ;)

---

But obviously this means that Palladiums sales are going very strong, and they decided that they'd risk some losses due to PDF piracy...

Mustrum "Too soon?" Ridcully
 

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