Holy cow! Palladium releasing PDFs!

Two days after the "Industry Leader" pulls all their pdf's from the market...

...and the same day the President of WotC reveals in an interview that their products, including out of print products, will never be provided in pdf form again ...

... the "Anti-D&D" of the gaming industry releases that they will now be selling pdf's of their books at the very same online store that WotC just threw under the bus ...


Oh the sweet, sweet, Irony!


We are living in historic times my friends! ... Historic Times!:cool:

Even though I don't like the system very much, as was said above, Palladium has some of the most creative and fun settings available from any gaming company. Switching my purchasing $ from WotC to Palladium will be a surreal moment in time, but as long as the prices are reasonable (ie NOT like WotC) I believe Kevin S will happy man very soon.

Well done Palladium !


I really don't believe I just wrote this
 

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Whenever the topic of palladium comes up, I always hear two things.

1. They're litigious and don't like anyone doing anything with their stuff
2. Their system is terrible

I know nothing of their system. Anyone care to enlighten me?

The system isn't terrible. It was one of the orginal D&D clones and the Palladium Fantasy RPG (1st ed.) is a pretty sound old school fantasy RPG with some genuinely cool classes and a fairly solid system.

Since then however KS has spent 20+ years putting out games in multiple genres (from horror to SF to mutant testudines to martial arts or spy stuff.) Each one with it's own tweaks and additions. And all the while earnestly believing the system never altered.

When you combine this with a cut and paste mode of book construction and editing that ranges from slipshod to non-existant you wind up with a system that is ... pretty confused. In practice it's not as bad as you might think from trying to decipher the rules, but it does result in each table playing the game a little differently.
 

Well, at the end of the day, it's a Palladium product. The vessel is different, but the content is the same--and in the case of the Palladium rules system, it's pretty bad content.


I hope you literally mean the rules, because the setting and class and monster content is pretty superior.
 

The system isn't terrible. It was one of the orginal D&D clones and the Palladium Fantasy RPG (1st ed.) is a pretty sound old school fantasy RPG with some genuinely cool classes and a fairly solid system.

Since then however KS has spent 20+ years putting out games in multiple genres (from horror to SF to mutant testudines to martial arts or spy stuff.) Each one with it's own tweaks and additions. And all the while earnestly believing the system never altered.

When you combine this with a cut and paste mode of book construction and editing that ranges from slipshod to non-existant you wind up with a system that is ... pretty confused. In practice it's not as bad as you might think from trying to decipher the rules, but it does result in each table playing the game a little differently.

Having played PF, Robotech, Rifts, RECON, and Heroes Unlimited at one point or another I gotta agree...

Palladium games have an odd place on my gaming bookshelf... They sit on the bottom, together with other games that I'll probably never play again but there is something about them that keeps me from getting rid of them like I do with the other games that periodically get purged.

I think it's the odd combination of 80's hair metal zanyness along with the whole 'metaverse' concept...
 

The setting material, though, it some of the most original, entertaining, stuff around. :D

Very very true.

I love the basic ideas and concepts of Rifts in particular but the game system is hard to use unless you spend a lot of time with it to learn it.

I have often considered giving it a 3.5 spin but never have. The headaches of creating prestige class for Glitterboys and the such.....
 


Two days after the "Industry Leader" pulls all their pdf's from the market...

...and the same day the President of WotC reveals in an interview that their products, including out of print products, will never be provided in pdf form again ...

... the "Anti-D&D" of the gaming industry releases that they will now be selling pdf's of their books at the very same online store that WotC just threw under the bus ...

You know when I first saw this thread, I wondered at first if Siembeda was announcing this as a reaction to WotC's decision. I admit I don't know much about Palladium or its products, but from what I've read about this guy, he seems to view D&D/WotC whatever as some personal enemy of his or something. I would count this out though, since the press release says they'll be releasing in a few weeks, so that means they've probably been working on it for a while. I would imagine it would take more than a few days to put several professional PDFs together.

There is irony in it though, the way I understand KS doesn't even use computers much, and still edits and lays out the books by hand (unless that's changed recently.)
 

Personally, I'm pleased.

Of course, it's no going to stop the Palladium hate that people have...

If it's not the fact that there's no pdfs, people will complain about the fan policy.

If it's not the fan policy, people will complain about how the rules haven't been updated.

If the rules were updated, people would complain about the lack of balance.

Or they'd complain about the production values.

Or they'd complain how their books were now "invalidated" because of the new rules and they have to buy new books.

Or they'd complain about how it's taken so long for any/all this to happen that Palladium is no longer "relevant"....

Gamers complain. *shrug*

As for their rules? They're not great, but they're useable. D&D has just as many annoying things in their rules as Palladium, and combat doesn't seem any faster in D&D than it ever was in the Palladium games I played in and ran.

Tunnels & Trolls kicks all kinds of ass over D&D and Palladium in terms of the rules, so it's not just age we're talking about. At the end of the day, you don't buy a Palladium game for its ruleset, you're buying it for the setting and the enthusiasm that's gone into making the game as a whole.

Personally, I'm planning on using Dread (not jenga Dread, the other Dread game) to run a Nightbane game.

Hopefully other folks will pick up some Palladium games (assuming the pdfs are priced reasonably) and start hacking away. There's an awfult lot of gold to be sifted from the Palladium stream.
 

I know nothing of their system. Anyone care to enlighten me?

Basically, you have a d20 roll to attack (roll above a 5 on a d20 with all modifiers and you hit..you might just hit their armor and deal damage to it, but you still hit).

Opponent can usually make a defense roll of some sort (dodge or parry) to try to avoid the hit; again a d20 roll.

It also has about 8 or 9 different saving throws.

The skill system, however, is a percentage system.

The magic and psionics system are similar in function (they each use a "spell points" system), but are different enough to give you a headache if you think about them too hard.

Each Palladium game has a number (and by "a number," I mean "in the dozens at least") of OCCs (Occupational Character Classes), RCCs (Racial Character Classes) and/or PCCs (Psychic Character Classes), with different amounts of XP needed to level up.

Now, this doesn't work too bad when you're playing something like Palladium Fantasy (which is actually one of my favorite games to play). Most of the characters are fairly balanced power-wise, and characters don't have a butt-ton of attacks per round, and you don't have to deal with the dreaded Mega-Damage Capacity (one MDC = 100 SDC or hit point); also, if an opponent is wearing anything MDC (even a loin cloth), you always take damage off of that MDC first (oh..and SDC weapons can possibly scratch the paint of an MDC structure, but that's about it..even if an SDC weapon can do 30,000,000 points of damage, it's still an SDC weapon and MDC laughs at it).

Where the system really breaks down, IMHO, is in games with more powerful/faster PCs (Rifts in particular) and a vast disparity between OCC/PCC/RCC power levels. When suddenly a 1st level character has 4-6 attacks per round and can auto-dodge every attack thrown at him while another character is in a suit of power armor with several hundred MDC and can fire a gun that can can deal a couple of hundred MDC and a third character is a demigod and a fourth character ('cause you know, there's always this player) is playing a vegabond that starts out with jack crap for equipment (no MDC weapons or armor), no abilities and hardly any skills..there's an issue. (The solution, of course, is to only allow similar-powered classes, but that's not necessarily RAW).

And I haven't even gotten into rune weapons yet....

The whole ruleset is very 80s and has seen VERY little in the say of evolution since it's original inception. As a result, compared to say D&D 4e or Savage Worlds or the Storytelling System, it's EXTREMELY clunky. Best yet, Siembieda (one of the game's creators) thinks it's the BEST SYSTEM EVAR and doesn't need to do any sort of evolving or major overhauling.

And then there are the Palladium system's vampires, which I hate with the passion of eleventy-bajillion burning suns. They could literally get hit, point blank, with an attack that could destroy an entire universe and laugh it off since they (literally) only take damage from certain attacks, but they pee their pants when you come at them with a Super Soaker or child's toy watergun, since "running water" (which includes rain and being fired from a water gun..no..I'm not kidding) will have them peeing in their pants.

All that said, some of my favorite game world concepts come from Palladium. It's a matter of "great game world, bad game mechanics."
 

And then there are the Palladium system's vampires, which I hate with the passion of eleventy-bajillion burning suns. They could literally get hit, point blank, with an attack that could destroy an entire universe and laugh it off since they (literally) only take damage from certain attacks, but they pee their pants when you come at them with a Super Soaker or child's toy watergun, since "running water" (which includes rain and being fired from a water gun..no..I'm not kidding) will have them peeing in their pants.

Aww.. I kinda like palladium vampires, except they are all apparently the undead minions of giant tentacled space blobs. Actually giant tentacled space blobs factor pretty heavily into a lot pf palladium games. I dunno why. Maybe KS was badly frightened by a plate of jello as a child? Anyway, vampires? Giant space blob. Atlantis? Giant space blob. Alien invasion? Giant space blobs. Demons? 85% it secretly an alien space blob. Gods? 55% chance it's secretly an alien space blob. Legendary hero? 40% chance it secretly a minion of an alien space blob. (E.G: In rifts england both Merlin and the Lady of the lake are tentacle puppets of the same giant tentacled space blob.)

So yeah... There is what would have been an ancient horror from beyond kind of vibe, except it's so utterly overdone it's less arcane horror and more 'blob of the week'.
 

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