Blue
Ravenous Bugblatter Beast of Traal
What if 5e had more feats, but not as powerful?
This is a combination of several things. The recent UA with all of the new half feats made me realize that having half-feats that didn't give me the +1 ability I wanted (either already maxed or just not what I want now) was less than satisfying for a precious feat slot. But I wouldn't mind lesser feats if I had more slots.
Add in the work of others like [MENTION=6780961]Yunru[/MENTION] and [MENTION=6801299]Horwath[/MENTION] here to convert the existing feats to half feats.
http://www.enworld.org/forum/showthread.php?512166-Half-Feat-Conversion-PHB
http://www.enworld.org/forum/showth...g-all-feats-into-quot-half-feat-quot-category
(Not that these don't have specific ability scores added to them. Just to keep in-line with the standard form and be compatible with new sources like the UA skill feats article, they would each need to have a +1 to a specific ability score part added - though that would be ignored much of the time so it's not a big deal.)
And lastly, and sort of leastly but not unimportant, my biggest complaint about multiclassing is how easy it is to accidentally make a bad character by missing ASIs and power cut-offs.
So, let's have more feat slots. The parts come together rather simply.
The results are:
This is a combination of several things. The recent UA with all of the new half feats made me realize that having half-feats that didn't give me the +1 ability I wanted (either already maxed or just not what I want now) was less than satisfying for a precious feat slot. But I wouldn't mind lesser feats if I had more slots.
Add in the work of others like [MENTION=6780961]Yunru[/MENTION] and [MENTION=6801299]Horwath[/MENTION] here to convert the existing feats to half feats.
http://www.enworld.org/forum/showthread.php?512166-Half-Feat-Conversion-PHB
http://www.enworld.org/forum/showth...g-all-feats-into-quot-half-feat-quot-category
(Not that these don't have specific ability scores added to them. Just to keep in-line with the standard form and be compatible with new sources like the UA skill feats article, they would each need to have a +1 to a specific ability score part added - though that would be ignored much of the time so it's not a big deal.)
And lastly, and sort of leastly but not unimportant, my biggest complaint about multiclassing is how easy it is to accidentally make a bad character by missing ASIs and power cut-offs.
So, let's have more feat slots. The parts come together rather simply.
- All feats converted to half feats. In the threads above, power of feats that weren't already half-feats has been roughly halved, though some of the weaker ones were brought to half-standard.
- At class levels 4, 8, 12, 16 and 19 when you normally get an ASI, you instead get +1 to an ability score or a half-feat without the ability score boost.
- Any other class levels that would grant an ASI grant a full +2 or feat (including it's ability score boost).
- At character levels 2,6,10,14,18 you gain a choice of either a +1 to an ability score or a half-feat without it's ability score boost.
The results are:
- Doubles the number of ASI/feats while cutting their power in about half, for about the same progression.
- Classes that gain extra ASI/feats gain the full advantage instead of being nerfed.
- Multiclass can still fall behind if they don't pay attention, but it's harder to accidentally screw up too bad.
- Increased customization. First feat at 2nd level to start customizing your character a bit earlier. More choices to either go for a defining feat or a ability score boost.