johnnype said:Instead the players are subjected, sometimes without a choice in the matter, to the DM's setting. I think that's a big difference.
That, however, is not the problem of homebrew vs published. That's a problem with GM/player relations. There's a negotiation that goes on before every campaign - "What are we going to play?" If that negotiation doesn't happen properly, you'll have problems. The players could then just as easily be subjected to a particular published world without a choice in the matter, and they may end up just as dissatisfied.
I guess what I'm saying is that I like depth and it's rare in a homebrew. Rarer still is the GM who has bothered to write it all down so that the rest of us can enjoy it. It can be the best setting ever created but that doesn't do me any good if I can read it.
That the GM writes it down is pretty moot if it isn't followed up with expression in play. And good expression in play removes much of trhe need for having it written down.
And, to be honest - writing it down is no guarantee of depth. I've seen some pretty shallow settings all written down in great hulking detailed documents, all sound and fury, but signifying nothing...