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Homebrew: Wounds

You really need to make a decision about your damage-vulnerability granting wounds: they can't be subject to the "you can't reduce this damage" rule and still be vulnerabilities, because technically that means that you cannot reduce the damage of ANY attack while you have one.

Might I recommend that you simply change them to "you suffer X extra damage from any attack". That also stops them from being super-duper bad against tiny bleed/poison effects.
 

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You really need to make a decision about your damage-vulnerability granting wounds: they can't be subject to the "you can't reduce this damage" rule and still be vulnerabilities, because technically that means that you cannot reduce the damage of ANY attack while you have one.

Might I recommend that you simply change them to "you suffer X extra damage from any attack". That also stops them from being super-duper bad against tiny bleed/poison effects.

I think you misread something.

The "flesh/spirit"-wounds only stack with other vulnerabilities and are not subject to the "can't be reduced rules", those are for the "gut/animus"-wounds (where you choose to take damage or lose an action).

Or is this some other glaring issue which I just fail to see at the moment?
 


I think you misread something.

The "flesh/spirit"-wounds only stack with other vulnerabilities and are not subject to the "can't be reduced rules", those are for the "gut/animus"-wounds (where you choose to take damage or lose an action).

Or is this some other glaring issue which I just fail to see at the moment?

Nope, you're totally right. I just misread.

I still think that such high vulnerabilities are really nasty ones, but since this is an opt-in system it probably doesn't matter.
 

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