Remathilis
Legend
arcady said:The same claim cannot be made about 3.xE however. 4E is the first time a game claiming to be DnD dropped a large number of the 'sacred cows' and at the same time introduced a vast array of both completely new genre and system concepts. But its the new genre concepts that are the more important of the two.
A partial List: BECMI D&D
* No Barbarian, Ranger, Bard Classes
* Druid, Paladin heavily modified (PrC like for clerics and fighters)
* Dwarf, Elf, Halfling their own specific classes.
* Every class (save wizard) one HD lower (thief d4, cleric d6, fighter d8)
* Weapon Grand Mastery Rules
* Three Alignments (Law, Neutral, Chaos)
* No Great Wheel Cosmology
* Heal (Cureall) a wizard spell
* "1st level wizard spell" a 7th level cleric spell
* level and spell progression cap at 36, not 20
* No Multi- or Dual- Classing
* No Gnomes, Half-orcs, or Half-elves
* Clerics get their first level of spellcasting at level 2
* Standardized Ability score modifiers for all scores
* AC begins at 9, not 10.
Thats a lot of Sacred Cows. Is it still D&D?