D&D General Hope and Fear In D&D

Look. I'll say it. I just want 3 things from my tabletop game:
1) The death of initiative or players who actually pay f%%%ing attention to the game and not just exclusively when it is their turn.
2) Players who actually understand how to play their f%%%ing characters.
3) Players who actually will play in person and not over the hellscape that is online games.

Daggerheart thus far seems to be helping me address the first two issues while D&D seems to be consistently failing at both spectacularly.

Now if only I could solve the 3rd issue. :cautious:
 

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I've thought of this myself, and I wonder how well it would work to replace the d20 with two d10s. Obviously that changes the flat slope to a bell curve, but that's not necessarily bad. It might be rough when fighting a monster with unusually high AC. We'd also need to figure out how to do crits in that system, but that could be done.

If that's a viable idea we could literally just put the hope/fear mechanic in 5e almost as is.
 

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