MostlyHarmless42
Adventurer
Look. I'll say it. I just want 3 things from my tabletop game:
1) The death of initiative or players who actually pay f%%%ing attention to the game and not just exclusively when it is their turn.
2) Players who actually understand how to play their f%%%ing characters.
3) Players who actually will play in person and not over the hellscape that is online games.
Daggerheart thus far seems to be helping me address the first two issues while D&D seems to be consistently failing at both spectacularly.
Now if only I could solve the 3rd issue.
1) The death of initiative or players who actually pay f%%%ing attention to the game and not just exclusively when it is their turn.
2) Players who actually understand how to play their f%%%ing characters.
3) Players who actually will play in person and not over the hellscape that is online games.
Daggerheart thus far seems to be helping me address the first two issues while D&D seems to be consistently failing at both spectacularly.
Now if only I could solve the 3rd issue.

