Blue
Ravenous Bugblatter Beast of Traal
D&D 5e can handle small groups without house rules. The DM just needs to be on top of it and players need to create characters with that in mind. But, especially with novice players, that doesn't mean that there isn't room for house rules that help recalibrate assumptions on such a party-focused game as 5e to fewer characters.
That said, has anyone implemented any house rules specifically for small group sizes and how did they go? For example, bonus skill learned to have more covered by the party. Or change to multiclassing rules to cover more niches (not that 5e requires them).
I'd especially like to hear about rules you put in play, and if they worked or didn't. Theory-crafting is fine, don't feel like your contribution won't be valued. But I'd love to hear how things actually went. And that includes a "I wish I had implemented a rule about X".
Thanks!
EDIT: 5e can handle two person parties without house rules. I know. Really. REALLY REALLY. I know. You don't need to post it. Again. What I am asking about is if anyone has house rules for small groups. Not because I don't think 5e can handle it without house rules. But for the same reason when a new book comes out we look at the subclasses and suck. Not because you can't run a campaign with the core books, but to see what new and interesting ideas are out there.
So really, I'm looking for house rules, preferably played, for small, novice parties. I don't need advice how to run for small parties. I don't need "enlightenment" that small parties can be run without changing rules.
That said, has anyone implemented any house rules specifically for small group sizes and how did they go? For example, bonus skill learned to have more covered by the party. Or change to multiclassing rules to cover more niches (not that 5e requires them).
I'd especially like to hear about rules you put in play, and if they worked or didn't. Theory-crafting is fine, don't feel like your contribution won't be valued. But I'd love to hear how things actually went. And that includes a "I wish I had implemented a rule about X".
Thanks!
EDIT: 5e can handle two person parties without house rules. I know. Really. REALLY REALLY. I know. You don't need to post it. Again. What I am asking about is if anyone has house rules for small groups. Not because I don't think 5e can handle it without house rules. But for the same reason when a new book comes out we look at the subclasses and suck. Not because you can't run a campaign with the core books, but to see what new and interesting ideas are out there.
So really, I'm looking for house rules, preferably played, for small, novice parties. I don't need advice how to run for small parties. I don't need "enlightenment" that small parties can be run without changing rules.
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