Other things you could try (just venting here)
* Treat it like elven accuracy. You can make a second attack if the first misses (still with the damage reduction). A heavy nerf, but compare the end result with other at-wills.
* Player gets one roll and must apply to both attacks. This means it is no longer a more accurate attack at all, nor the number one choice for crit-fisherman. (One point I emphasise to our ranger is to hit, so you get quarry damage, making this the attack of choice for quarry damage. That would move back to careful shot, especially with Dec errata)
* Incapable of critting. A little more subtle and doesnt address the core issue of static damage stacking, but does detract somewhat
* Treat it like elven accuracy. You can make a second attack if the first misses (still with the damage reduction). A heavy nerf, but compare the end result with other at-wills.
* Player gets one roll and must apply to both attacks. This means it is no longer a more accurate attack at all, nor the number one choice for crit-fisherman. (One point I emphasise to our ranger is to hit, so you get quarry damage, making this the attack of choice for quarry damage. That would move back to careful shot, especially with Dec errata)
* Incapable of critting. A little more subtle and doesnt address the core issue of static damage stacking, but does detract somewhat
Last edited: