Brown Jenkin
First Post
Upon looking at blink a PHB 3rd level spell you get basicly the same effect. Is using this spell cheesy? The advantage of the other tactic is Duration, but then you are using 2 spells instead if 1.
ROTFL!Pielorinho said:Reporter: Sir Edmund Hilary, why did you nerf blindsight?
Sir Edmund Hilary: Huh? What the devil are you talking about?
Daniel
Brown Jenkin said:Upon looking at blink a PHB 3rd level spell you get basicly the same effect. Is using this spell cheesy? The advantage of the other tactic is Duration, but then you are using 2 spells instead if 1.
Pielorinho said:
Just a quick note: while your tactics are all very good, they're not always an option. When I used this on my PCs, I used wolf stats for the trained dogs, giving them that funky trippy ability. It's very difficult to get away when you're in the dark and surrounded by wolves: they'll use their AoO to trip you again. And you don't always have the option of running away from a battle: my favorite battles always have serious consequences beyond death, such that running away might allow the villains to finish their fiendish plots or whatever.
And villains who face this tactic from PCs will often not have access to the countermeasures you mention: magic especially is possessed only by a few villains, and a rogue with the fly spell can move faster than almost any nonmagical villain, making fleeing not an option. Especially if all PCs are under the effects of blindsight, this combination is deadly indeed.
Daniel
Pielorinho said:
First, you can target blinking opponents with spells; you can't target opponents in darkness with spells.
Second, you know which square a blinking opponent is in; you don't know which square an opponent in darkness is in.
Third, a blinking opponent (as Icebear points out) doesn't cause your movement rates and effective Str and Dex to lower; darkness does.
Fourth, a blinking opponent suffers a 20% miss chance against you; an opponent with blindsight in darkness doesn't.
I'm saving this one for last, because you pointed it out, but it bears repeating: blindsight and darkness last six hundred times as long as blink.
Daniel
Pielorinho said:1) It makes everyone else nearby mostly useless. This includes your enemies as well as your allies.
And if your allies carry a daylight spell with them, they can just keep a little distance from you and thereby ensure that they're not rendered useless.
2) Why not cast it on every PC? For a second-level spell and four third-level spells, you get something *more* powerful than four fourth-level spells: it lasts 60 times as long, and enemies' movement rates are halved, and they get -4 on strength and dexterity checks.
Brown Jenkin said:
These are not exactly the same spell so you have to look at the other aspects of Blink as well.