keterys
First Post
Can't say I like that idea. Utility Powers shouldn't just be combat - or you just said goodbye to all non-combat DnD for all non-Ritual Casters.
I actually think that they needed a second bucket. People shouldn't have to make a choice between 'teleport 3 squares and get +2 to defenses' and 'get +4 to a bluff check'.
I'm totally for a second bucket for feather fall, crucial advice, etc though.
Perhaps, but a ten minute Knock feels really, really dumbStopping for 2 short rests is hardly insane if you use the time to solve a big issue you are having

Similarly when a PC wanted to use Tenser's Disc to save someone from being swept downriver towards a waterfall, I felt a little bad telling him about the amount of time it took, since it was otherwise a perfectly decent idea.