Regarding DPS I played alongside an elven dagger master brutal rogue that did mind bending amounts of damage like nothing i've seen before or after. My current character is playing alongside a dragonborn sorceror who does amazing damage. I just don't see how its a problem for people its certainly not in either of the groups i mentioned. Its considered a good thing in 4E and a bad thing in previous editions. It seems very biased.
Out of curiosity, roughly how much damange per hit and what level? Any sort of ballpark number? (Also which Paragon Path for the sorceror?) Because if comparing to your PCs, swordmages are known to be the lowest single target damage defenders bar none (assault swordmages being the exception) and your fighter does almost mathematically the lowest possible level 11 single target damage other than a pacifist cleric or pure-control wizard. The only way to lower it further would be to drop your strength.
Edit: And the sheer suckitude of Pregen Fighter #1
does appear to be being addressed. They are talking about Combat Superiority. Which means that the fighter now does do something well - and has options.
Edit 2: A level 11 rogue with a Dex of 20, a +3 weapon, and Backstabber and the Light Blade Expertise feats will do 10+d4+3d8 damage (avg 26) on a hit with combat advantage at a minimum. I'd expect Weapon Focus and Iron Armbands of Power at a minimum to push the damage up to an average of 30 (and critting 15% of attacks for 52+3d6 damage). This is normal for a Striker.
For comparison I've just created a level 11 ranger with some naive optimisation. The Twin Strike almost invariably has Combat Advantage and does 2*1d12+7 damage at a minimum modified by to hit chance. However if you have Prime Shot that's a further +5 damage, and +2 for an isolated target for 1d12+14 damage twice on your turn (potential damage without critting: 2d12 + 28 (+2d6 from hunters' quarry if either hits)). But the damage doesn't stop there because you have three interrupt attack encounter
powers - all trigger easily and do a minimum of d12 + 13 damage, potentially rising to d12+20 damage with both triggered conditions.
Which means in each of the opening three rounds of combat with only a little tactical positioning you should be able to aim to do a total of 3d12 + 2d6 + 48 damage. This isn't a record - merely five minutes work. That's the dpr class that needs a nerf.