In other words, you want D&D to not be D&D.
That is what that sounded like to me as well.
In other words, you want D&D to not be D&D.
One could as well argue that D&D, at its foundation, broke new ground - it was the first RPG! It created an entirely new genre of games. Why should this game not reinvent itself with every edition, and bring us something new and innovative, something that exemplifies why it deserves to be a market leader? Do we really want it to stick to a tiny niche of mechanics and gameplay, just because it did it once? Why bother even with new editions - from a gamer perspective - if you don't want to bring something new to the game, to show new solutions to old problems and introduce new concepts to the game? I mean, of course, WotC wants to bring out new editions because new editions sell better than supplements to existing editions.In other words, you want D&D to not be D&D.
Even if it was, we have to get past the fact that, while not objectively bad, Vancian Spellcasting has always been counter-intuitive for me...
In your humble opinion, of course, and the milage of others may vary....3.x multiclassing IS an objective cluster-of Yog-Sothothian proportions,...
Why should this game not reinvent itself with every edition, and bring us something new and innovative, something that exemplifies why it deserves to be a market leader?
Why bother even with new editions
0D&D was the first FRPG. Every version of D&D after 0D&D has been just another FRPG. If you don't change D&D enough, it's just another retroclone.at some point, you change enough and it will cease to be D&D, and will be just another FRPG.*
Changing your identity can also be good, and your identity isn't just a function of what you are, but how you're perceived - it can change, even if you don't. The identity of D&D went from radically-new miniatures wargame to first RPG to old stodgy RPG to tired product being flogged for revenue by an executive who despised her own customers - all without changing that much, itself. And that was just the TSR years.Change within the boundaries of what creates your identity can be very good. Change outside of that can also be good, but it changes your identity.
0D&D was the first FRPG. Every version of D&D after 0D&D has been just another FRPG.
If you don't change D&D enough, it's just another retroclone.
Changing your identity can also be good, and your identity isn't just a function of what you are, but how you're perceived - it can change, even if you don't. The identity of D&D went from radically-new miniatures wargame to first RPG to old stodgy RPG to tired product being flogged for revenue by an executive who despised her own customers - all without changing that much, itself. And that was just the TSR years.
Fender guitars makes more than just Telecasters and Stratocasters, but those designs have been 2 of the worlds biggest sellers for 50+ years...and with good reason. Sure, there have been tweaks, but...
In other words, you want D&D to not be D&D.
Warning, long, somewhat hyperbolic, tongue in cheek rant ahead:
Most of all I want something new. I don't want to go backwards and feel like I'm playing first edition again. I don’t want a game that is built on the foundation of a previous edition, any edition for that matter. I want a brand new game that is a new edition that completely stands on its own merits. I don’t want sacred cows. I want those cows turned into steaks and burgers and grilled and slathered with bbq sauce. I want a game that is not afraid to take some chances and anger some of it's fanbase in the hopes that the remaining players, and newcomers, will find it a better game than what has come before.