aurance
Explorer
There's absolutely nothing wrong with playing a fighter with 8 Str, a swordmage with 8 int, a Sith Lord or a badger or another character's awakened spoon in D&D, but you can't deny that there are certain assumptions in the game to make it function in a way that is typical of a D&D adventure. If a new player isn't aware of those assumptions (and it's higly likely they missed at least a few), I would not hesitate to discuss it with said player and explain my reasoning. If at the end of that they want to keep doing it, then that is certainly their right.
At least for me, I have little enough time available as a group for RPGs to be doing trial and error. I'd rather someone just tell me up front what's good, statistics wise, so that I can make an informed decision (and that includes EITHER making my character statistically stronger, or not going with the recommendation for RP purposes or what have you).
Short answer: Tell the player why you think it sucks. If he wants to keep the 14 after that, back off and let him do it. To not even bring it up because you assume he'll be somehow offended is pretty silly. I'm sure they're adults and they can deal.
At least for me, I have little enough time available as a group for RPGs to be doing trial and error. I'd rather someone just tell me up front what's good, statistics wise, so that I can make an informed decision (and that includes EITHER making my character statistically stronger, or not going with the recommendation for RP purposes or what have you).
Short answer: Tell the player why you think it sucks. If he wants to keep the 14 after that, back off and let him do it. To not even bring it up because you assume he'll be somehow offended is pretty silly. I'm sure they're adults and they can deal.