If the game is balanced around an 18 = typical 50% chance to hit, then:
can someone please tell me where this idea that an 18=typical comes from? It isn't in any book, and it isn't what I have seen in LFR, heck bith lable 16 as avrage and typical...
The balance point is 16 (+2) in primary stat for 50% chance (11 or more on d20) to hit skirmisher AC (level + 14) at level 1 with a +2 proficiency weapon, or with an implement vs. NAD (level + 12).
just becuse I now feel I must I will break down the combat math...
1st level
16 attack stat and a +2 prof weapon Vs AC, or a IMp Vs Nads
Monster AC 15 or Nads 13... both need 10's to hit
Solder (AKA really tough sob) monster 17AC or 13 Nads... the weapon weilder now needs a 12...
5th level
increase attack stat at 4th level and have a +2 weapon or implment (still +2 prof)
attack bonus +9 Vs AC (19-21) or +7 Vs Nads (17)
11th level
Increase attack stat at 8th and 11th now you have a 19, have a +3 item
attack bonus +14Vs AC (25-27) or +12 Vs NADs (23)
[sblock=your swordmage]1st level
14 attack stat and a +3 prof weapon(longsword) Vs AC, or a IMp Vs Nads
Monster AC 15 or Nads 13... AC need 10's to hit, Nads 11
Solder (AKA really tough sob) monster 17AC or 13 Nads... the AC now needs a 12...
5th level
increase attack stat at 4th level and have a +2 weapon or implment (still Longsword)
attack bonus +9 Vs AC (19-21) or +7 Vs Nads (17)
11th level
Increase attack stat at 8th and 11th now you have a 17, have a +3 item
attack bonus +14Vs AC (25-27) or +12 Vs NADs (23)[/sblock]
You don't have to optimise, but a character who is deliberately not only suboptimal but sub-balance is adding to the DM's encounter budget without doing a full character's worth of work for that XP,
look at my sblock... he is pulling his own wait... still having BETTER then 50/50 at 1st level...
the default assumption is that everyone will be building at least to balance, i.e. "pulling their weight". Moreover, a character like this will be easily outshone by the others, who will be tearing through enemies that this character struggles to hit.
not by my math... unless of cource there is some error I made... please if you do say I did show your work...
You're using the mechanics of D&D, which carries certain basic assumptions with it, for instance, that the characters will have a minimum level of competence.
witch my math shows he is at the minimum level (maybe even above it I still have not seen the full character)
by the way here is another suggestion to go with my luck blade idea from above....
Arcane power said:
DRACONIC SPELLCASTER
Prerequisite: Dragonborn, any arcane class
Benefit: You gain a +1 feat bonus to attack rolls when you use an arcane power that deals the same damage type as your breath weapon. The bonus
increases to +2 at 15th level and to +3 at 25th level.
a Dragonborn with a fire breathweapon and alot of fire attacks with a 14 main stat can be ABOVE average on his hit rate... heck it stacks with expertise (an un named bonus) allowing it to be even MORE accurate...